I apologize for the entire week of silence on the blog. Can’t remember the last time I had that much dead time. I have some sort of freaky / agonizing / very gross eye infection that makes it very difficult to operate a computer. Actually, the computer itself is’t the problem: it’s the monitor that’s impossible to use.
Also, if you’ve sent me email in the last week, please be patient. I’m a full seven days behind the curve. I’m not ignoring you. I’m just behind schedule and half-blind.
Modern medicine is on the job now, and I expect a full recovery after I’ve undergone my self-proscribed program of vigorous whining, moaning, and making people bring me stuff. Posting will probably continue to be light for a while, unless Josh steps in and does a post for that Shogum thing he’s always on about. What is that? I see a Samurai guy on the cover, so I figure it’s probably some fighting game or something.
Whatever. Everyone knows you beat those games by just holding block and counterattacking a lot. I don’t know what the big deal is.
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.