I apologize for the entire week of silence on the blog. Can’t remember the last time I had that much dead time. I have some sort of freaky / agonizing / very gross eye infection that makes it very difficult to operate a computer. Actually, the computer itself is’t the problem: it’s the monitor that’s impossible to use.
Also, if you’ve sent me email in the last week, please be patient. I’m a full seven days behind the curve. I’m not ignoring you. I’m just behind schedule and half-blind.
Modern medicine is on the job now, and I expect a full recovery after I’ve undergone my self-proscribed program of vigorous whining, moaning, and making people bring me stuff. Posting will probably continue to be light for a while, unless Josh steps in and does a post for that Shogum thing he’s always on about. What is that? I see a Samurai guy on the cover, so I figure it’s probably some fighting game or something.
Whatever. Everyone knows you beat those games by just holding block and counterattacking a lot. I don’t know what the big deal is.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
A programming project where I set out to make a gigantic and complex world from simple data.
Fixing Match 3
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.