Another case of the game shooting itself in the foot. The idea of having a map detailing the location of boxes that are kept in semi-public places is wrong for a lot of reasons. Who is guarding these pages? The Templars? Why don’t they gather them up and put them someplace safe? Or burn them, if they don’t want them falling into assassin hands? Who pays to guard them? Who MADE this map, and why? Who put these items in these chests, and why?
So, once again, it’s just an arbitrary videogame item round up. This is fine for Mario (the plumber, not the assassin) and Link, but it doesn’t work against this faux-historical backdrop.
Worse, this once again takes the momentum out of the plot. The player thinks it’s time for the big showdown, and instead everything grinds to a halt while you prance around doing things that are less interesting and don’t make any sense in-world. It’s like: The Rebels are about to begin their run on the Death Star, but first we have to drop everything and do this crossword! By the time you get done, the feeling of urgency has been obliterated.
Note that I’m not objecting to fetch / gathering quests. Those can be fine, and lots of people even enjoy them. What I’m objecting to is how this is executed. It’s sloppy, dull, and damaging to the pacing of the story.
Tomorrow is the finale. Buckle up.
The No Politics Rule
Here are 6 reasons why I forbid political discussions on this site. #4 will amaze you. Or not.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
A programming project where I set out to make a gigantic and complex world from simple data.
Linux vs. Windows
Finally, the age-old debate has been settled.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.