Another case of the game shooting itself in the foot. The idea of having a map detailing the location of boxes that are kept in semi-public places is wrong for a lot of reasons. Who is guarding these pages? The Templars? Why don’t they gather them up and put them someplace safe? Or burn them, if they don’t want them falling into assassin hands? Who pays to guard them? Who MADE this map, and why? Who put these items in these chests, and why?
So, once again, it’s just an arbitrary videogame item round up. This is fine for Mario (the plumber, not the assassin) and Link, but it doesn’t work against this faux-historical backdrop.
Worse, this once again takes the momentum out of the plot. The player thinks it’s time for the big showdown, and instead everything grinds to a halt while you prance around doing things that are less interesting and don’t make any sense in-world. It’s like: The Rebels are about to begin their run on the Death Star, but first we have to drop everything and do this crossword! By the time you get done, the feeling of urgency has been obliterated.
Note that I’m not objecting to fetch / gathering quests. Those can be fine, and lots of people even enjoy them. What I’m objecting to is how this is executed. It’s sloppy, dull, and damaging to the pacing of the story.
Tomorrow is the finale. Buckle up.
Do It Again, Stupid
One of the highest-rated games of all time has some of the least interesting gameplay.
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?
A Star is Born
Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.
Video Compression Gone Wrong
How does image compression work, and why does it create those ugly spots all over some videos and not others?
Final Fantasy X
A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.