Like I said, the game ended for me last episode, so I didn’t reach this part. At 21 minutes, does the game really make all of your assassination tools impotent so you have to wade in and swordfight? If so, that seems like a really obnoxious decision for a game about ASSASSINATION. Particularly since we just got the pistol. “Here is a new tool. You will find it powerful and useful. Until you need it.” However, I can’t tell from the video. Later on Josh was able to assassinate the guy without any problem.
For those of you who say we complain too much: It’s probably going to get worse before it gets better. If all goes well, AC2 will end next week.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
A programming project where I set out to make a gigantic and complex world from simple data.
If Star Wars Was Made in 2006?
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?