Check out at 5:34, when Josh reaches the cutscene just a fraction of a second before the guards flip out. (If they had been alerted, I’m pretty sure he wouldn’t have been able to go through the door.)
Okay, so Ezio is notorious while wearing the golden mask that made no sense to obtain. On the other hand, it was impossible for him to become notorious when wearing a SMALLER mask, even though his hood hides both masks and later he’s incognito anyway because… I don’t know. I don’t even know what the rules are anymore.
This part of the game is like one of those, “How many things can you find wrong with this picture” deals. Except, this thing is fractally wrong: Every plot hole encompasses a number of smaller plot holes, which in turn contain more holes, all the way down.
I do get mad at sloppy writing, but it’s an inescapable truth that most people just don’t seem to care or even notice. I have never seen any Assassin’s Creed 2 review that even mentioned these issues in passing. This does not bode well.
I liked the story of Assassin’s Creed 1. I think Assassin’s Creed 2 is bigger and dumber. In a lot of ways this reminds me of the shift from Mass Effect 1 to Mass Effect 2, where the story was pounded into mush, but sales went up. It’s not just that developers think that stories don’t matter. They are looking at evidence that good storytelling is a liability, and that what you need is a button that makes awesome happen.
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