Has our let’s play of Assassin’s Creed 2 seemed a little boring lately? I know we haven’t had a great deal to say, and our analysis has been spread a little thinner than usual. I’ll admit now that I’ve been holding back a lot of my commentary. For the last couple of months, I’ve been nursing a grudge, nurturing it and growing it until it matured into indignant rage. We’ve finally reached carnival, and the dam has broken. It’s finally time to begin enumerating faults and cataloging the failures.
This isn’t just the point where the game fell apart, this is the point where the series itself ended for me. I realized that the writers had abandoned the direction and tone of the original game. They had set aside the pseudo-historical setting, the philosophical ideas, and the conspiracy thriller, and instead were making a collection of crappy, ill-conceived mini-games. It pissed me off when they used Leonardo Da Vinci as a lever to elevate their risible Mary Sue protagonist. It exasperated me when they watered down the plot with nonsense and filler. But the unpardonable sin was when they took away the fun “parkour and murder” gameplay and replaced it with… whatever this is.
Resident Evil 4
Who is this imbecile and why is he wandering around Europe unsupervised?
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?