Welcome to Venice, Ezio. It’s good that you are here. Recently several of my best thieves were injured or killed in a haphazard and ill-advised frontal assault on a public building in broad daylight. Then half of my forces betrayed me, so I need you to kill them. Then the other half were captured. Sadly, my thieves can’t pick locks or fight to save their lives, so you need to free them and slay their guards. And could you also lead them home? They don’t have a very good sense of direction.
So, I basically need you to do everything. But first, you must prove you are worthy by climbing a tower you already climbed.
Still, I’ll take this over the “do these same three quests, over and over, dozens of times” of the original Assassin’s Creed.
AC2 really does seem to change character when you reach Venice. It becomes a lot more “questy”, and driven more by “BECAUSE IT’S A VIDEOGAME” logic. I wonder what brought on this shift in tone and style. For those of you who have played Brotherhood: Is it more like the first half of AC2, or it it more like the Venice section of the game?
Internet News is All Wrong
Why is internet news so bad, why do people prefer celebrity fluff, and how could it be made better?
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.