I found the gondola escort to be very unsatisfying. It kind of reminded of a GTA mission, where your goals aren’t always clear and deviation results in failure, even when it shouldn’t. The dock ends pointing directly at the boat, which struck me as a giant, “THIS WAY, PLAYER”. So I was pretty miffed when jumping on board launched all of them into the drink. (Having said that, it’s pretty hilarious ito see it happen.) Later, I failed (or nearly, I don’t remember) because I got too far AHEAD of the boat, thus getting punished for being overly thorough and efficient. Then when the gondola pulled into the tunnel, I continued to follow the platforming, and once again got too far from my target. I failed, even though the characters were now safely in their hideout and I had done my job. All of this, and the entire setup of psychic guards assaulting the gondola on sight feels sort of odd.
Like a lot of GTA missions, it’s something that’s piss-easy once you know what the pitfalls are. When I fail, I feel like my goals or challenges weren’t properly explained, and when I win I don’t feel like I’ve really done anything impressive. I just failed until I did exactly as I was told.
Yeah, yeah. I know: Animus.
As an aside, I really, really can’t stand Rosa. Reckless, bossy, short-sighted, irrational, unreasonable, arrogant. Gah. She’s like Miranda, only louder. I got mad when Ezio entertained her flirting. What are you doing, man? Show some self-respect!
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
The Middle Ages
Would you have survived in the middle ages?
Linux vs. Windows
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The Mistakes DOOM Didn't Make
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.