on Nov 8, 2011
Venice was the point in Assassin’s Creed 2 where the game suddenly became much more visually rich and interesting, but also much more contrived and game-y.
In particular, the way from Florence to Venice is filled with oddities that can’t be really explained with the usual “animus did it” excuse.
Seriously, the bad guys stationed dozens of mooks along this road to kill our hero? And burned down a bridge? And then stacked crates on either side of the road to encourage slalom-style driving. Did they KNOW you were going to get on Leo’s cart, because the slalom thing and the men chasing you would have been kind of pointless if you were on horseback.
Rather than burning down an ENTIRE BRIDGE, which would be a massive loss that would harm the area for years, why didn’t whey just string a single rope across the road? Rather than fire archers shooting gallon-sized globs of oil, why not just build a single fire across the whole road? Why not just install a checkpoint with a fence? Were these guys coordinating their attacks via two-way radio?
What is the deal with this guy who won’t sell you passage on his ship because you’re not allowed to enter the city? What sort of documentation was he expecting to see? Was HE in charge of keeping people out? Why was with this lady who lives in a town made entirely of water, unable to cross water, to the point of being willing to publicly BEG random strangers for aid? (I’m told later she turns out to be an assassin, which only raises more questions. Was she PRETENDING she couldn’t swim?) Did she always make obvious passes at guys in front of gossipy peasants, or was she just unable to help herself because of how sexy Ezio is?
Yes, you can cook up justifications for a lot of this after the fact. (You know, by writing plot-patching fanfiction.) It’s just obvious that someone said, “Pffft. Screw it. Car chase time.”
It’s not a game ruining problem or anything, and it was mildly amusing from a gameplay perspective, but this part really does stick out as fairly artificial and contrived.