Sorry for the late start. We planned on launching this series last Tuesday, but Various Things prevented this. You know how it is with Various Things.
For historical purposes, here are the comics I did regarding the original Assassin’s Creed:
Denuvo and the "Death" of Piracy
Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.