I know Dead Space is a popular game, so before people jump on us about how we “hate” Dead Space, I should clarify:
I enjoyed Dead Space 2. The gameplay was fun, but the atmosphere was often undercut by heavy-handedness and a complete lack of pacing. In the opening cutscene, before you’re even given control of your character, the game gives you a close-up, full-on view of a monster roaring in your face. It feels like too much, too soon, with too little reason to care. By blending the exposition and tutorials with a slow-building threat they could have made something far, far more powerful.
Also, I simply refuse to believe that Josh grabbed a flaming barrel with the gravity gun and survived the subsequent detonation. I’ve made that same mistake a few times, with a 100% fatality rate.
Top 64 Videogames
Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
What is Piracy?
It seems like a simple question, but it turns out everyone has a different idea of right and wrong in the digital world.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.