I know Dead Space is a popular game, so before people jump on us about how we “hate” Dead Space, I should clarify:
I enjoyed Dead Space 2. The gameplay was fun, but the atmosphere was often undercut by heavy-handedness and a complete lack of pacing. In the opening cutscene, before you’re even given control of your character, the game gives you a close-up, full-on view of a monster roaring in your face. It feels like too much, too soon, with too little reason to care. By blending the exposition and tutorials with a slow-building threat they could have made something far, far more powerful.
Also, I simply refuse to believe that Josh grabbed a flaming barrel with the gravity gun and survived the subsequent detonation. I’ve made that same mistake a few times, with a 100% fatality rate.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
Another PC Golden Age?
Is it real? Is PC gaming returning to its former glory? Sort of. It's complicated.
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.