Friends! I will not keep you long. I am writing this to you for a purpose. Indeed, for three purposes. First of all, to tell you that I am immensely fond of you all, and that one year is far too short a time to write a webcomic for such excellent and admirable readers. I don’t know half of you half as well as I would like; and I like less than half of you half as well as you deserve.
Secondly, to celebrate the one-year anniversary of this strip. I should say, OUR strip, since the comments and suggestions you’ve given over the last year have been as entertaining as the strip itself. Together the strips score one hundred and forty-four. One gross, if I may use the expression.
This month is also, if I may be allowed to refer to ancient history, the two-year anniversary of the start of this site. Two years ago this site began in utter obscurity, with me posting a narrative of a D&D campaign to nobody in particular. But today the site is thriving and I can now say, “Thank you very much” to the thousands of you who read this.
Thirdly and finally, I wish to make an ANNOUNCEMENT. I regret to announce that, though, as I said, a year is for too short a time to spend on a webcomic, this is the END. It is over now. GOOD BYE.
Er, not quite. Oh dear. Bilbo seems to have painted me into a corner. Let’s start over.
This is indeed the end of DM of the Rings, but not the end as far as writing webcomics go. On this site, I have another couple of weeks of deleted strips and other bits I’ve come up with that didn’t fit into the DMotR continuity.
If you want to read more by me, then check out Stolen Pixels, a screencap comic I do for The Escapist. It’s on videogames, not D&D, but it might amuse you if you’re into that sort of thing.
Thanks so much for reading. It’s been an honor.
Overused Words in Game Titles
I scoured the Steam database to figure out what words were the most commonly used in game titles.
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
How to Forum
Dear people of the internet: Please stop doing these horrible idiotic things when you talk to each other.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.