Friends! I will not keep you long. I am writing this to you for a purpose. Indeed, for three purposes. First of all, to tell you that I am immensely fond of you all, and that one year is far too short a time to write a webcomic for such excellent and admirable readers. I don’t know half of you half as well as I would like; and I like less than half of you half as well as you deserve.
Secondly, to celebrate the one-year anniversary of this strip. I should say, OUR strip, since the comments and suggestions you’ve given over the last year have been as entertaining as the strip itself. Together the strips score one hundred and forty-four. One gross, if I may use the expression.
This month is also, if I may be allowed to refer to ancient history, the two-year anniversary of the start of this site. Two years ago this site began in utter obscurity, with me posting a narrative of a D&D campaign to nobody in particular. But today the site is thriving and I can now say, “Thank you very much” to the thousands of you who read this.
Thirdly and finally, I wish to make an ANNOUNCEMENT. I regret to announce that, though, as I said, a year is for too short a time to spend on a webcomic, this is the END. It is over now. GOOD BYE.
Er, not quite. Oh dear. Bilbo seems to have painted me into a corner. Let’s start over.
This is indeed the end of DM of the Rings, but not the end as far as writing webcomics go. On this site, I have another couple of weeks of deleted strips and other bits I’ve come up with that didn’t fit into the DMotR continuity.
If you want to read more by me, then check out Stolen Pixels, a screencap comic I do for The Escapist. It’s on videogames, not D&D, but it might amuse you if you’re into that sort of thing.
Thanks so much for reading. It’s been an honor.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
The Game That Ruined Me
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.
Charging More for a Worse Product
No, game prices don't "need" to go up. That's not how supply and demand works. Instead, the publishers need to be smarter about where they spend their money.
Why The Christmas Shopping Season is Worse Every Year
Everyone hates Black Friday sales. Even retailers! So why does it exist?
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.