Watching the “perfect” play-through of a Hitman level can be a strange experience. The player walks into a room, grabs a random item for no reason, walks into another room, changes clothes, goes upstairs, puts the item down, crawls out the window, stands there for two minutes, then goes to the basement, flips a switch, and vacates the premises. Then they get a message that they’ve killed three people and successfully stolen the microfilm.
If you’re foolish enough to ask the player what the hell just happened, they will begin a long, rambling explanation that ends with, “Nevermind. You kinda have to play the game yourself to get it.”
Still, I think Rutskarn did really well on this one. He ought to hire a lawyer and see if he can’t get that “Hoodlum” rating overturned.