Watching the “perfect” play-through of a Hitman level can be a strange experience. The player walks into a room, grabs a random item for no reason, walks into another room, changes clothes, goes upstairs, puts the item down, crawls out the window, stands there for two minutes, then goes to the basement, flips a switch, and vacates the premises. Then they get a message that they’ve killed three people and successfully stolen the microfilm.
If you’re foolish enough to ask the player what the hell just happened, they will begin a long, rambling explanation that ends with, “Nevermind. You kinda have to play the game yourself to get it.”
Still, I think Rutskarn did really well on this one. He ought to hire a lawyer and see if he can’t get that “Hoodlum” rating overturned.
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
Overused Words in Game Titles
I scoured the Steam database to figure out what words were the most commonly used in game titles.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
Blistering Stupidity of Fallout 3
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.