Watching the “perfect” play-through of a Hitman level can be a strange experience. The player walks into a room, grabs a random item for no reason, walks into another room, changes clothes, goes upstairs, puts the item down, crawls out the window, stands there for two minutes, then goes to the basement, flips a switch, and vacates the premises. Then they get a message that they’ve killed three people and successfully stolen the microfilm.
If you’re foolish enough to ask the player what the hell just happened, they will begin a long, rambling explanation that ends with, “Nevermind. You kinda have to play the game yourself to get it.”
Still, I think Rutskarn did really well on this one. He ought to hire a lawyer and see if he can’t get that “Hoodlum” rating overturned.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
Why Google sucks, and what made me switch to crowdfunding for this site.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.
Why The Christmas Shopping Season is Worse Every Year
Everyone hates Black Friday sales. Even retailers! So why does it exist?