And so we enter the endgame…
Sorry to those of you who have been hoping we’d cover Old World Blues, but the crew was unanimously in favor of moving on. (And we never unanimously agree on ANYTHING.) While Old World Blues is excellent, it’s not exactly ideal for an interesting let’s play. It would begin with more than a solid episode of nothing but clicking through a single dialog, followed by three weeks of episodes of Josh looting stuff. You want to know what the Spoiler Warning coverage of Old World Blues would be? Just stare at a picture of the pip-boy inventory screen and have people take turns yelling in your ear to stop carrying so much stuff, stop using weapons for which you have no skill points, and stop not using hotkeys.
We’re starting to get New Vegas fatigue. We’ve said our piece with the game, and from here on we’re going to just be driving the drinking game into the ground. This is what happened at the end of BioShock, and I’m sure you remember how that turned out.
In yesterday’s episode I said I’d never played with Wild Wasteland enabled. This is not true. In my latest play-through, I’ve sunk dozens of hours into a Wild Wasteland-powered game. I managed to fill in over 80% of the world map. I hit my level cap of 40. I amassed almost 200k in caps. I did Honest Hearts, and Old World Blues. I did quests and sidequests and achievements and built massive collections of objects. I even did the Sunset Sarsaparilla quest. In all that time, I never really noticed Wild Wasteland. (Although, I would have noticed if those aliens had showed up.) I liked the idea of Wild Wasteland. It was a good way of trying to please the people who liked the more gritty, grounded world of Junktown versus the people who liked the crazy gags and pop-culture references that permeated Fallout 2. I think it just needed to be a little more wild.
BTW: I loved recording this episode in particular. Lots of fun.
Spec Ops: The Line
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