Well that was fun. Honest Hearts is over and we return to the Mojave wasteland.
I’d apologize for us spending half an episode selling vendor trash and juggling inventory, but I think I need to save that apology for tomorrow. Things are about to get much, much worse.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
Fixing Match 3
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?