When Blogging, we usually talk about stuff we’re doing or that we’ve done. Watching shows, movies, playing games, knitting stuff, writing fiction, going to work, attending school, whatever. The more stuff you do, the more stuff you have to write about. Except, after a certain point you’re doing so much stuff you don’t have time to write about any of it anymore.
I’m currently watching Samurai 7. It’s immensely enjoyable. A year ago, I would have been blogging the thing a disc at a time, talking about the characters and my impressions of the plot as it unfolds.
I’ve got a programming project in the works. Like my Terrain Project, it’s full of little lessons and surprises. Unlike my terrain project, I don’t have time to write about it. (I’m making notes here and there. I actually do hope to post this stuff eventually.)
I’ve got another project in the works that I can’t talk about yet. It’s hardly taking up any real time in the sense of doing work, but it occupies my thoughts for a majority of the day.
I’ve been playing a little Puzzle Pirates here and there. I was really into this MMO game a year ago, even going so far as to write a little Java applet to demonstrate a game concept to the developers. (The folks at Three Rings are amazingly open and interact regularly with users, even to the point of encouraging them to help design new mini games.) I could do a whole series of posts on this game and on Three Rings. It’s a unique concept from people with a unique approach to game development.
On top of all of this is just the regular ambient level of distractions everyone has to tolerate when they get out of bed in the morning. I’m exercising a bit to recover from my surgery. It truly is shocking what can happen to your body after just five days of rest.
So, I have an astounding number of things to write about, and no time in which to do it. This is in stark contrast to a few months ago, when I had copious free time and nothing to say. Hopefully I’ll be able to unpack some of this stuff later when the buffer isn’t quite as full.
Anyone else have this problem regulating blog output?
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
PC Gaming Golden Age
It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.
Batman: Arkham Origins
A breakdown of how this game faltered when the franchise was given to a different studio.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
Two minutes of fun at the expense of a badly-run theme park.