As promised in the show: Here is the story of the guy who played Oblivion drunk.
I normally play 100% white knight in Bethesda games, but the Oblivion Assassin’s guild quests were so fun that I couldn’t help myself. The characters are diverse and interesting. The quests have multiple optional goals, which makes them more interesting than a simple pass / fail system. The quest rewards are outstanding. The writing is delightfully pitch-black humor. The voice acting is uniformly excellent.
In my final play-through, I did all of the guild quest lines: Fighter’s Guild, Thieves Guild, Mage’s Guild, and Assassin’s Guild. I also contracted and cured vampirism. (And then used the console to cheat and fix what the game did to my face.) I became the arena champion and did every sidequest I could find in all the major cities and acquired all of the available houses. (Even though I only ever used the shack as an actual base, because it was most convenient.) All that, and I never set foot in Kvatch to begin the main quest. Screw the main quest. Which means that game wasn’t so much a play-through as a play-around. Make of that what you will. Same goes for this.
Getting back to Fallout: New Vegas…
I’m on my second play-through of Honest Hearts. On my first play-through I managed to miss the survivalist diaries. In my defense, the stuff found on terminals is usually pretty lame. “Dear diary, I have this pile of cool stuff and I put them in the container and then wrote about it on this random 200-year-old computer for no reason. The end.” But on the advice of Rutskarn, I went back and read them.
The survivalist diary collection is some of the best fiction to come out of the Fallout franchise. Including the stuff in the original Fallout. When I was done I wanted a whole novel of his stories.
It’s also the first time I’ve encountered anything detailed regarding the day the bombs fell, and the days following. For me, it was worth the price of the DLC by itself.
Mass Effect 3 Ending Deconstruction
Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
Denuvo and the "Death" of Piracy
Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.