A few more things I wanted to comment on:
Honest Hearts begins with you joining a caravan, which has three voiced, named characters. Each of them are interesting. So much so that I was really disappointed that they died in the first minute of the DLC. I would have liked it if they lived just a bit longer.
I also really like how one of them is wearing a vault suit. If you have high enough medicine, you can out him as an addict of the drug Psycho. I enjoy the idea that vault dwellers appear in the wasteland from time to time. Maybe they get kicked out of their vault for being a jerk. Maybe they sneak out to sate an incurable wanderlust. Maybe they’re chosen to go out on some errand. Some embark on world-changing adventures, and some end up getting eaten by predators, hooked on drugs, or murdered by raiders. And some leave to find their father, only to have adventures so stupid that they ragequit in disgust.
Out of curiosity:
- How many of you shot at Follows-Chalk when he was introduced?
- How many of you expected Yao Guai to be a lot more dangerous?
- How many of you fell off a cliff when attempting to take a shortcut, as Josh did?
- How many of you went from, “Oh wow! A beautiful new landscape to explore!” to, “Damn it, another stupid Obsidian rat-maze for me to run” in the first 15 minutes of playing?
What is Piracy?
It seems like a simple question, but it turns out everyone has a different idea of right and wrong in the digital world.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.