So Josh wanted to do Honest Hearts. We overruled him in favor of getting on with the game. We’re all getting a little tired of New Vegas and we’re wary of having a repeat of the whole BioShock incident.
Deep down, I’m pretty sure Josh just wants to play Honest Hearts because he wants the
incinerator shiskebab, which is (arguably?) the most OP weapon in the game. (I don’t know, I’ve never crunched the numbers.) Josh spent the week punishing us for this. His gameplay tortured us until Rutskarn went crazy and read an extended section on lizard penises from Wikipedia, which drove me crazy…
Yes. I goaded him into suddenly doing Honest Hearts, even though we had specifically agreed that we wouldn’t be doing that. After we had already endured his punishment, I rewarded him for his misbehavior by giving him what he wanted.
I have no explanation for my actions. Others have suggested I was suffering from Stockholm Syndrome.
And then, after we recorded this episode, several people said that we should definitely do some other DLC which is not Honest Hearts. Which means we have managed to find a solution in which absolutely everyone is unhappy.
Anyway. Am I the only one who thinks the Honest Hearts radio transmission sounds like the Old Spice guy?
The Game That Ruined Me
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?