In this episode we mention SoldierHawke, who is currently doing a blind run of Half-Life 2. You should check it out. It’s pretty rare to find people who can go into this game truly “blind”. Much of it has been spoiled in discussions, comics, memes, and songs. To have gone seven years without having any of the major plot elements being spoiled is quite an accomplishment.
We also mention Concerned, the Half-Life 2 webcomic.
So, the proper order of things is:
Step 1) Get the game.
Step 2) Play the game.
Step 3) Read the webcomic.
Step 4) Play the subsequent episodes.
Step 5) Watch the let’s plays, listen to the developer commentary, listen to the soundtrack, play through the game on all the difficulty levels or with various self-imposed restrictions, play the mods, play co-op, try to find all the secret areas, mess around with cheats, go for all the achievements.
Step 6) Join the everlasting flame war against the heretics who refuse to acknowledge the purity and goodness of the series and fail to revere it as the very zenith first-person shootery. Remember, you can’t enjoy the game properly until you convert everyone else, everywhere on the internet, to our way of thinking.
Steps 7-one million) Join the rest of us in the eternal and hopeless wait for Half-Life 3. Welcome to purgatory, dumbass.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
Two minutes of fun at the expense of a badly-run theme park.