It’s sad to run into quests like this. Do we give Obsidian a pass for striking out because they were swinging for the fences? Does than mean we’d rather game developers not dream big? (Although both approaches are better than Fallout 3, where the story aimed low and it still failed.)
This plot of this quest alone is larger and more complex than some games. The number of parties and viewpoints is large and there’s a lot going on. There are several points where you have lots of choices on how to proceed. But in the end, the whole thing is broken and your choices don’t make a lot of sense. (I wonder how many people got frustrated and just killed everyone because they didn’t know what to do next.)
My experiences with Obsidian games always end up conflicted like this.
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
A Star is Born
Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.