It’s sad to run into quests like this. Do we give Obsidian a pass for striking out because they were swinging for the fences? Does than mean we’d rather game developers not dream big? (Although both approaches are better than Fallout 3, where the story aimed low and it still failed.)
This plot of this quest alone is larger and more complex than some games. The number of parties and viewpoints is large and there’s a lot going on. There are several points where you have lots of choices on how to proceed. But in the end, the whole thing is broken and your choices don’t make a lot of sense. (I wonder how many people got frustrated and just killed everyone because they didn’t know what to do next.)
My experiences with Obsidian games always end up conflicted like this.
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
Overused Words in Game Titles
I scoured the Steam database to figure out what words were the most commonly used in game titles.
What is Piracy?
It seems like a simple question, but it turns out everyone has a different idea of right and wrong in the digital world.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.