It’s sad to run into quests like this. Do we give Obsidian a pass for striking out because they were swinging for the fences? Does than mean we’d rather game developers not dream big? (Although both approaches are better than Fallout 3, where the story aimed low and it still failed.)
This plot of this quest alone is larger and more complex than some games. The number of parties and viewpoints is large and there’s a lot going on. There are several points where you have lots of choices on how to proceed. But in the end, the whole thing is broken and your choices don’t make a lot of sense. (I wonder how many people got frustrated and just killed everyone because they didn’t know what to do next.)
My experiences with Obsidian games always end up conflicted like this.
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