We spent most of this week pointing out the ridiculous contrivances with regards to the Sierra Madre Gas Chamber & Casino. A few of you are offended because there are in-game explanations for some of these things. I’ve seen the end of the DLC now, and I’m not so sure. Yes, the place was designed to be a trap, but… this? Why were we gassed when we came in the front door? Why were we dragged to different areas of the Casino? Why weren’t we simply killed? Who dragged us? Where did they go? Why can’t Dean go through a curtain? Why didn’t he knock out that holo-emitter? Allowing for the fact that the vault itself is a trap, why is the rest of the building designed like Jigsaw’s summer home? Where do all these ghost men come from? Why does the “one collar goes off, they all go off” feature seem to come and go without explanation? And so on.
But since I didn’t play the DLC, I’ll allow that maybe all of these seeming absurdities are explained on a terminal or something somewhere. Josh was fairly thorough with the dialogs, but maybe there were characters we missed or questions that he glossed over somewhere. Even so, you need to have a heart of inert concrete to not be able to enjoy the supreme absurdity of the situation the player is in.
Mel Brooks once said: Tragedy is when I cut my finger. Comedy is when YOU fall in a sewer and die. (paraphrase) If that’s true, then the Sierra Madre is a Fortress of Timeless Comedy. Even if it’s all explained, it’s still a hotel designed to lock the doors, gas everyone, and then send in holographic Tron guys to gun down the stragglers. If you don’t find that funny then we can’t be friends.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
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A long-form analysis on one of the greatest horror games ever made.
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The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.
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