I hate this episode. The rest of the week will be better, I promise.
Interesting note: The problem with the microphones cutting off? Yeah. That’s not due to us letting go of the talk key. Both Mumbles and Josh compared their recordings of our session with the episode audio, and found the clipping didn’t exist in the original. These last few weeks I’ve been going mad, trying to figure out why I keep introducing myself as “Sha-“, NO MATTER HOW LONG I HOLD DOWN THE BUTTON. I thought I was losing my mind.
Nope, looks like a bug in Ventrilo. When you export a session, it clips some messages. Sometimes. For some people. That’s just great.
We could move to Mumble or some other voice client. But that means paying for another server, getting everyone on the new clients, and discovering what shortcomings and bugs and annoyances await us with the new system.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?