We talked about the vault-boy images in this episode. For reference, here is the image for the bloody mess perk:
And here is the one they removed from Fallout 3 for “baby killer”:
(Or maybe it was child killer?)
My question is: What was “baby killer” for? Where would it appear in the interface? Was it a perk you could obtain? That doesn’t make a lot of sense. What would it give you? Plus 5% damage to kids? In the original game a note was added to your karma window if you killed a kid. (Which is why I always re-loaded the game if I killed one by accident.) There isn’t a karma window in these newer games. Although, a karma / reputation display would be nice. I’d like to see a run-down of what my reputation is in each town.
End of episode observation: A brand-new incredibly heavy gun for which we have no ammunition or skill points, and which is about as likely to cripple or kill the user as the enemy! Yay. At the end of this series I’d love to see how many total hours were spent scrolling through inventory screen because we’re overweight. You know, just before I kill myself.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
The Mistakes DOOM Didn't Make
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
The Game That Ruined Me
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.