DM of the Rings CV:
A Subtle Hint

By Shamus
on May 28, 2007
Filed under:
DM of the Rings

134 comments

I hate this campaign.
Me Too.

Communication between the Game Master and the players is crucial to keeping the game fun. Solicit feedback from your players from time to time and see how they feel about the experience. If they curse, spit, or stab you with a pencil, it means they probably aren’t happy with the direction the game is going. Sadly, there isn’t much you can do about this, unless you want to give them their way. And honestly, what’s the fun in being the GM if you’re just going to let players have their way?

UPDATE: Ah. So THAT’S where the “rocks fall” joke originated!

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Shamus Young is an old-school OpenGL programmer, author, and composer. He runs this site and if anything is broken you should probably blame him.
A Hundred!2014There are 134 comments here. I really hope you like reading.

From the archives:

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  1. […] Whether or not you’re able to get this information before you sit down at the table, you must be prepared either to think on your feet and guide your players back to the story you had in mind, or, if all else fails, dig deep in the notebook and pull out a plausible encounter or two to make the session worth your players’ time. If you don’t have a notebook with some backup encounters, it’s possible, but not advisable, to totally make one up on the fly (trust me). Worst case scenario, you may have to declare rocks fall, everyone dies. […]

  2. […] sem fins lucrativos, todos os direitos reservados a Shamus Young- Navegar pela Série«DM dos Anéis #104: Problema femininoDM dos Anéis #106: Buuuuu!» […]

  3. SL says:

    Rocks fall… is a trap at the entrance of the Tomb of Horrors dating 1978
    http://en.wikipedia.org/wiki/Tomb_of_Horrors

  4. Samsun says:

    Oh my god. I literally had to stop crying from laughing so hard and clearing the tears from my eyes before I could write this thank you. Shamus, you made day.

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2 Trackbacks

  1. […] Whether or not you’re able to get this information before you sit down at the table, you must be prepared either to think on your feet and guide your players back to the story you had in mind, or, if all else fails, dig deep in the notebook and pull out a plausible encounter or two to make the session worth your players’ time. If you don’t have a notebook with some backup encounters, it’s possible, but not advisable, to totally make one up on the fly (trust me). Worst case scenario, you may have to declare rocks fall, everyone dies. […]

  2. By DM dos Anéis #105: Uma dica sutil on November 21, 2010 at 6:12 pm

    […] sem fins lucrativos, todos os direitos reservados a Shamus Young- Navegar pela Série«DM dos Anéis #104: Problema femininoDM dos Anéis #106: Buuuuu!» […]

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