I’ll just concede now: Rutskarn won this episode.
I’d forgotten what things were like in these sandbox games. In Mass Effect or BioShock, you could generally count on the plot moving forward during any given episode. But here in the Nevada sandbox, it’s possible to burn through twenty minutes and not accomplish a dang thing, plot-wise.
And of course, Josh is really rushing through here. I know in my games I’m much more thorough about looting and selling as much as I can. Josh leaves a lot of corpses un-looted, and when he does loot them he leaves heavy items behind. On top of this, he isn’t going inside of each and every building and scaving for treasure. I think I spent an hour in Nipton on my last play-through. If you’ve never played this game, just imagine this episode four times in a row before moving on to the next one.
It’s more fun than it sounds.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
The No Politics Rule
Here are 6 reasons why I forbid political discussions on this site. #4 will amaze you. Or not.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?