I’ll just concede now: Rutskarn won this episode.
I’d forgotten what things were like in these sandbox games. In Mass Effect or BioShock, you could generally count on the plot moving forward during any given episode. But here in the Nevada sandbox, it’s possible to burn through twenty minutes and not accomplish a dang thing, plot-wise.
And of course, Josh is really rushing through here. I know in my games I’m much more thorough about looting and selling as much as I can. Josh leaves a lot of corpses un-looted, and when he does loot them he leaves heavy items behind. On top of this, he isn’t going inside of each and every building and scaving for treasure. I think I spent an hour in Nipton on my last play-through. If you’ve never played this game, just imagine this episode four times in a row before moving on to the next one.
It’s more fun than it sounds.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
The Best of 2017
My picks for what was important, awesome, or worth talking about in 2017.