I’ll just concede now: Rutskarn won this episode.
I’d forgotten what things were like in these sandbox games. In Mass Effect or BioShock, you could generally count on the plot moving forward during any given episode. But here in the Nevada sandbox, it’s possible to burn through twenty minutes and not accomplish a dang thing, plot-wise.
And of course, Josh is really rushing through here. I know in my games I’m much more thorough about looting and selling as much as I can. Josh leaves a lot of corpses un-looted, and when he does loot them he leaves heavy items behind. On top of this, he isn’t going inside of each and every building and scaving for treasure. I think I spent an hour in Nipton on my last play-through. If you’ve never played this game, just imagine this episode four times in a row before moving on to the next one.
It’s more fun than it sounds.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.
A video Let's Play series I collaborated on from 2009 to 2017.
The Best of 2017
My picks for what was important, awesome, or worth talking about in 2017.
Why I Hated Resident Evil 4
Ever wonder how seemingly sane people can hate popular games? It can happen!