Yeah, yeah. We got the bonnet.
I feel like one of the boys should be making this post since they are soooo much more concerned about clothing than I am. I spend about five minutes tops on the character creation screen and even less time caring what my character is wearing. Meanwhile, the Spoiler Warning boys spend like twenty minutes on average making their character look pretty from the get-go. Just imagine Josh holding two bonnets up in a mirror saying, “This one? Or thiisss one?” for six hours and you have a good idea of what playing Guild Wars with him is like.
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
C++ is a wonderful language for making horrible code.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?