Some people take this cola stuff very seriously, and get upset if they can’t get the brand they want. I don’t understand this, because I am one of those people who can’t taste the difference. Maybe I’d be able to tell if I had the two drinks together, but if you put one in front of me I couldn’t tell you which one it was without looking at the container.
I drink Pepsi more often, but it’s only because I don’t have to reach down to get it. I always drink caffene-free, and at the nearby Sheetz the cold caffene-free Pepsi is at eye level and the caffene-free Coke is a few shelves down. I’d have to bend slightly to get the Coke. If they moved the Coke up and the Pepsi down, I’d probably become a Coke drinker. If the two were on the same level I might keep buying Pepsi out of habit, or I might buy whichever brand was closer to my hand once I pulled the door open. I suppose we’d need to set up a controlled experiment to find the truth. (Actually, I wouldn’t be at all surprised to learn that a great deal of money was being spent studying this very problem. Fickle, apathetic customers like me are the worst.)
I will hand them this, Coke has the best ads:
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
The Witch Watch
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?