I know we didn’t get to see the feud between Jack and Miranda in this play-through, but let me say a bit about it…
If you remember, Jack went to the Cerberus School For Torturing Children in the Name of Lulz. Her warped mind, her rage, her savagery, and her criminal behavior are a result of the extreme abuse she suffered at their hands.
Then we have Miranda, who keeps telling us how smart she is while doing very little to convince us. She’s rude, short-sighted, and she can’t articulate any kind of reasonable defense for Cerberus. The one project she ran only had three people in it, and she still had somebody go rogue on her. And then she executed our only lead. I’d trust Grunt with managing a research project before I gave her another one.
Anyway. As soon as both Jack and Miranda become loyal, this happens:
Jack’s behavior is perfectly understandable, given her history. (Not mature or even-headed, but understandable.) I wouldn’t recruit someone as unstable as Jack for a mission like this, but again, we can thank the wisdom of Cerberus for having her on board. Miranda’s response is insulting and childish. If she is anywhere near as smart as she pretends to be, she would have found an answer that was more diplomatic and less laughable. All she needed to do was admit that what happened to Jack was wrong. If she can’t find a way through that conversation without it turning into a fight, then she doesn’t even deserve to be an officer, much less the XO.
I’d credit BioWare with making a character you love to hate, but I think that’s giving them too much credit. They give you the chance to flirt with her, but not one chance to express what a complete and irredeemable bitch she is. If you were supposed to hate her, then they should have given you a way to express it in-game. I know we joke about spacing her, but really I’d settle for ANY in-game way of letting her know how displeased I was with her. Bust her down a rank? Confine to quarters? A verbal reprimand? Simple rudeness? Nope, nothing. The game will not let you not like her. In fact, the writers thought she was so cool, they imagined her to be the leading lady in this game:
My irritation with her is further exacerbated by the ridiculous plot armor the writers gave her. In the final mission, it becomes possible to get members of your team killed. It’s trivially easy to kill just about anyone except Miranda, who gets a free pass through several situations that would kill anyone else. I’m convinced that the writers really expected us to like this shallow, incompetent, self-absorbed dunce.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
The Truth About Piracy
What are publishers doing to fight piracy and why is it all wrong?
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.