Full disclosure: This episode was recorded over a week ago. We got to the end of our usual four-episode session, but we were right in the middle of blowing up the Geth base. We couldn’t save the game and so we decided to roll forward and do the first episode of the next week. We were all a little tired and so we wound up with what you have here: Fifteen minutes of disjointed events, loveless angst, confusion, slurred speech, and bone-headed mistakes. For example, at about the three minute mark I talk about the feud between “Jack and Samara”, when I should have said “Jack and Miranda”.
The whole thing with the entire team getting on the shuttle was another great example of the clumsy writing that clings to the main plot of this game. Really, it’s not that hard to come up with a reasonable justification for this. To have the whole team pack up and fly away with no clear destination or goal is just lazy. It’s like starting a sentence and then not even bothering to
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Linux vs. Windows
Finally, the age-old debate has been settled.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
Why I Hated Resident Evil 4
Ever wonder how seemingly sane people can hate popular games? It can happen!
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?