If I changed my tone as quickly as the game, then everything I wrote about Mass Effect 2 would look like this:
I am sick and tired of these fun and witty side quests with the ridiculous characters and their bullshit plot twists that engage you, challenge you, and make you puke your guts out because of how stupid the logic is and how the game becomes a shining example of a deep, rewarding, and sometimes intellectual role-playing brown corridor shooter.
I really do like Tali’s loyalty mission, and I have to say we didn’t really do it justice. There just isn’t enough time, and our format doesn’t really work all that well for long conversations laced with political intrigue.
I think the game has five really strong sections:
1) Tali’s loyalty mission
2) Legion’s loyalty mission
3) Mordin’s loyalty mission
4) Thane’s loyalty mission
5) The part where Guybrush is thrown into the sea and has to hold his breath for ten minutes.
By contrast, there’s only one part of the game that really falls flat:
1) Everything else
I’m kidding, of course. Thane’s mission wasn’t all that impressive.
Fixing Match 3
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
Final Fantasy X
A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.
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A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.