If I changed my tone as quickly as the game, then everything I wrote about Mass Effect 2 would look like this:
I am sick and tired of these fun and witty side quests with the ridiculous characters and their bullshit plot twists that engage you, challenge you, and make you puke your guts out because of how stupid the logic is and how the game becomes a shining example of a deep, rewarding, and sometimes intellectual role-playing brown corridor shooter.
I really do like Tali’s loyalty mission, and I have to say we didn’t really do it justice. There just isn’t enough time, and our format doesn’t really work all that well for long conversations laced with political intrigue.
I think the game has five really strong sections:
1) Tali’s loyalty mission
2) Legion’s loyalty mission
3) Mordin’s loyalty mission
4) Thane’s loyalty mission
5) The part where Guybrush is thrown into the sea and has to hold his breath for ten minutes.
By contrast, there’s only one part of the game that really falls flat:
1) Everything else
I’m kidding, of course. Thane’s mission wasn’t all that impressive.
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
Resident Evil 4
Who is this imbecile and why is he wandering around Europe unsupervised?
Video Compression Gone Wrong
How does image compression work, and why does it create those ugly spots all over some videos and not others?
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?