If I changed my tone as quickly as the game, then everything I wrote about Mass Effect 2 would look like this:
I am sick and tired of these fun and witty side quests with the ridiculous characters and their bullshit plot twists that engage you, challenge you, and make you puke your guts out because of how stupid the logic is and how the game becomes a shining example of a deep, rewarding, and sometimes intellectual role-playing brown corridor shooter.
I really do like Tali’s loyalty mission, and I have to say we didn’t really do it justice. There just isn’t enough time, and our format doesn’t really work all that well for long conversations laced with political intrigue.
I think the game has five really strong sections:
1) Tali’s loyalty mission
2) Legion’s loyalty mission
3) Mordin’s loyalty mission
4) Thane’s loyalty mission
5) The part where Guybrush is thrown into the sea and has to hold his breath for ten minutes.
By contrast, there’s only one part of the game that really falls flat:
1) Everything else
I’m kidding, of course. Thane’s mission wasn’t all that impressive.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
Internet News is All Wrong
Why is internet news so bad, why do people prefer celebrity fluff, and how could it be made better?
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.