We were off-topic for nearly the entire episode. In case you missed some of the references, allow me to spot you a few URL’s to provide you with needed enlightenment:
We talked about the movie Short Circuit, which featured Jonny 5, the self-aware robot made from mid-1980’s microprocessors. I mentioned the 8086 processor, which is to the personal computers what the Model T was to automobiles: Not particularly good. But it was cheap and useful, and thus the beginning of a revolution.
Rutskarn mentioned Nostalgia critic. I’ve heard of this site before, but never checked it out until now. True story: This post would have been up an hour ago if I didn’t just sink a bunch of time into watching 80’s TV commercials.
Rutskarn, Mumbles, and I are all playing Echo Bazaar, a Victorian Gothic-styled social networking game. I’m a big fan. It shows that the new wave of casual social games don’t need to be more mind-numbing Farmville knockoffs. The writing is smart and fun. The setting is exquisite, but daunting. My own Victorian London (yes, I’m talking about my unpublished book again, I have officially become THAT GUY) isn’t anywhere near as vivid.
Rutskarn mentioned MDK 2, which was an excellent game. And this conversation reminds me that I haven’t seen my copy in ages. It’s not on my shelf. I can’t even remember what the box looked like. I must have lent it out years ago and never got it back. Hm.
When I asked Rutskarn, “how do you type whilst wearing gentleman’s sport gloves?”, it was a reference to Old Timey Strong Bad.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
What did web browsers look like 20 years ago, and what kind of crazy features did they have?
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.