Hey, I made a homepage for Spoiler Warning. That’s just so that I have a handy place to link when I introduce people to the show. Right now I usually link them to the first episode of the latest series, which isn’t nearly as informative as a page with the premise and list of seasons. So there’s that. It’s not particularly well designed. No RSS feed or any fancy stuff. It’s ugly. But you know the old adage: “Release first, finish second”. That’s not an addage? Hmph. Could have fooled me.
Anyway, if you’re passing along links to your friends, this link is the one to give them http://www.shamusyoung.com/spoilerwarning/
Also, big thanks to the artist who made the Spoiler Warning fan art. (Which you can see I’ve made the official logo for season 4.) Now to reveal what a complete amateur I am, I lost the name of the artist and the link to the original. (I can’t remember if it was sent via email, or in the comments, and I don’t remember when.) So, I suck and I fail at blogging. But how about that fan art, huh?
EDIT: The fan art was by Pure Pareidolia. See the original.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
Blistering Stupidity of Fallout 3
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.