When I was in high school I used to do this thing where I’d walk up to someone, lean on them for a minute or so, and then casually inject into the conversation, “You know, you’re supporting a teenager.” Sigh. At least I grew out of it.
Rachel, my oldest daughter, turns 13 today. Thirteen was when I got my first computer. So that’s kind of a big deal for me. It also marks the onset of the whole “teenager” thing, although she’s not yet suffering from any of the symptoms.
She passed her mother in height last year. Now she’s only a couple of inches below me. (I’m 5’11 – 1.8m) She’s enthusiastic about being tall, which is good, seeing as how she doesn’t have much choice. Some tall girls are embarrassed by their height, but Rachel seems excited at the prospect that she could pass me.
I turn 40 later this year. Time seems to be passing alarmingly fast. At the current rate of acceleration, I’ll be 60 in about an hour and a half.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.