When I was in high school I used to do this thing where I’d walk up to someone, lean on them for a minute or so, and then casually inject into the conversation, “You know, you’re supporting a teenager.” Sigh. At least I grew out of it.
Rachel, my oldest daughter, turns 13 today. Thirteen was when I got my first computer. So that’s kind of a big deal for me. It also marks the onset of the whole “teenager” thing, although she’s not yet suffering from any of the symptoms.
She passed her mother in height last year. Now she’s only a couple of inches below me. (I’m 5’11 – 1.8m) She’s enthusiastic about being tall, which is good, seeing as how she doesn’t have much choice. Some tall girls are embarrassed by their height, but Rachel seems excited at the prospect that she could pass me.
I turn 40 later this year. Time seems to be passing alarmingly fast. At the current rate of acceleration, I’ll be 60 in about an hour and a half.
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.