This episode marks the return of the ever popular “episode long shooting sequence interspersed by tiny segments of largely irrelevant dialogue set against long, narrow corridors” segment.
To be honest, this is something that’s grated on me a little bit. For large portions of the game, I often find myself thinking of the game more as a plain old shooter rather than a “RPG Shooter.” It certainly feels like there’s more combat in this game than in the first one – and I don’t know if it’s just because I’m playing this game right now and haven’t played Mass Effect in over a year or if there is actually less “RPG stuff” and more “shooter stuff” – but it’s been bugging me all the same as we’ve progressed through the game.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
A video Let's Play series I collaborated on from 2009 to 2017.
Resident Evil 4
Who is this imbecile and why is he wandering around Europe unsupervised?
Why I Hated Resident Evil 4
Ever wonder how seemingly sane people can hate popular games? It can happen!
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.