This episode marks the return of the ever popular “episode long shooting sequence interspersed by tiny segments of largely irrelevant dialogue set against long, narrow corridors” segment.
To be honest, this is something that’s grated on me a little bit. For large portions of the game, I often find myself thinking of the game more as a plain old shooter rather than a “RPG Shooter.” It certainly feels like there’s more combat in this game than in the first one – and I don’t know if it’s just because I’m playing this game right now and haven’t played Mass Effect in over a year or if there is actually less “RPG stuff” and more “shooter stuff” – but it’s been bugging me all the same as we’ve progressed through the game.
The Truth About Piracy
What are publishers doing to fight piracy and why is it all wrong?
Internet News is All Wrong
Why is internet news so bad, why do people prefer celebrity fluff, and how could it be made better?
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
Charging More for a Worse Product
No, game prices don't "need" to go up. That's not how supply and demand works. Instead, the publishers need to be smarter about where they spend their money.
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.