This episode marks the return of the ever popular “episode long shooting sequence interspersed by tiny segments of largely irrelevant dialogue set against long, narrow corridors” segment.
To be honest, this is something that’s grated on me a little bit. For large portions of the game, I often find myself thinking of the game more as a plain old shooter rather than a “RPG Shooter.” It certainly feels like there’s more combat in this game than in the first one – and I don’t know if it’s just because I’m playing this game right now and haven’t played Mass Effect in over a year or if there is actually less “RPG stuff” and more “shooter stuff” – but it’s been bugging me all the same as we’ve progressed through the game.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
Why The Christmas Shopping Season is Worse Every Year
Everyone hates Black Friday sales. Even retailers! So why does it exist?
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.