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	<title>Comments on: Hellgate:LondonAutopsy</title>
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	<link>http://www.shamusyoung.com/twentysidedtale/?p=1693</link>
	<description>Dork is the new cool</description>
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		<title>By: Desperately Seeking Diablo III &#171; The Ancient Gaming Noob</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1693&#038;cpage=2#comment-97492</link>
		<dc:creator>Desperately Seeking Diablo III &#171; The Ancient Gaming Noob</dc:creator>
		<pubDate>Mon, 23 Jun 2008 14:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1693#comment-97492</guid>
		<description>[...] article itself was about Hellgate: London and was primarily posted to point out an excellent analysis of HGL by Shamus Young on his site Twenty [...]</description>
		<content:encoded><![CDATA[<p>[...] article itself was about Hellgate: London and was primarily posted to point out an excellent analysis of HGL by Shamus Young on his site Twenty [...]</p>
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		<title>By: A Hellgate London postmortem &#124; Massively multiplayer online RPG Rant</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1693&#038;cpage=2#comment-96544</link>
		<dc:creator>A Hellgate London postmortem &#124; Massively multiplayer online RPG Rant</dc:creator>
		<pubDate>Thu, 12 Jun 2008 03:34:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1693#comment-96544</guid>
		<description>[...] Here is the Link [...]</description>
		<content:encoded><![CDATA[<p>[...] Here is the Link [...]</p>
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		<title>By: jzn</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1693&#038;cpage=2#comment-96492</link>
		<dc:creator>jzn</dc:creator>
		<pubDate>Wed, 11 Jun 2008 03:42:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1693#comment-96492</guid>
		<description>I feel the need to point out that Hellgate London may have a bad reputation, but in reality, it&#039;s one of the best games ever made.  It has the most exhilarating combat of any multiplayer RPG. Period!   Hardcore Elite mode is just incredibly compelling.  Dissect its flaws all you want, but at the end of the day, this game is amazing.</description>
		<content:encoded><![CDATA[<p>I feel the need to point out that Hellgate London may have a bad reputation, but in reality, it&#8217;s one of the best games ever made.  It has the most exhilarating combat of any multiplayer RPG. Period!   Hardcore Elite mode is just incredibly compelling.  Dissect its flaws all you want, but at the end of the day, this game is amazing.</p>
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		<title>By: Derek K</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1693&#038;cpage=2#comment-96459</link>
		<dc:creator>Derek K</dc:creator>
		<pubDate>Tue, 10 Jun 2008 16:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1693#comment-96459</guid>
		<description>I see most of Hellgate as refinements of D2 that went in to the &quot;if it ain&#039;t broke....&quot; category.

I have no problem with the stat feeds, actually.  From playing D2, I know that you should have a pool of 20-25 stat points unallocated at all times, just in case.

As for the 2/3 useless - that&#039;s true, and it&#039;s not.  You can break down every item, or sell it.  And I know I *always* have alts that can use it - now that you can trade, it&#039;s not bad at all.  D2 was the same way.  Sure, maybe your bowazon could use that shield.  But she wouldn&#039;t.  She was a bowazon!  Shields were irrelevant!  If you were a barb with maxed axe mastery, a sword was just cash.  Etc.  But it&#039;s more bothersome in HGL than in D2 for some reason.

Personally, I enjoy the FPS nature.  And I think they did a really good job of allowing different styles.  Don&#039;t like to target?  Get a rocket launcher, or a fire field generator.  Aim in the general region, fire, and wait for stuff to die.  Slower, but allows low-twitch gaming.

I think HGL is another game that generates that &quot;If only...&quot; rage in us - it has some really good ideas.  And it could have been AWESOME.  But instead, it&#039;s somewhere better bad and pretty good, depending.  But every time you play it, you say &quot;Man, I wish....&quot;</description>
		<content:encoded><![CDATA[<p>I see most of Hellgate as refinements of D2 that went in to the &#8220;if it ain&#8217;t broke&#8230;.&#8221; category.</p>
<p>I have no problem with the stat feeds, actually.  From playing D2, I know that you should have a pool of 20-25 stat points unallocated at all times, just in case.</p>
<p>As for the 2/3 useless &#8211; that&#8217;s true, and it&#8217;s not.  You can break down every item, or sell it.  And I know I *always* have alts that can use it &#8211; now that you can trade, it&#8217;s not bad at all.  D2 was the same way.  Sure, maybe your bowazon could use that shield.  But she wouldn&#8217;t.  She was a bowazon!  Shields were irrelevant!  If you were a barb with maxed axe mastery, a sword was just cash.  Etc.  But it&#8217;s more bothersome in HGL than in D2 for some reason.</p>
<p>Personally, I enjoy the FPS nature.  And I think they did a really good job of allowing different styles.  Don&#8217;t like to target?  Get a rocket launcher, or a fire field generator.  Aim in the general region, fire, and wait for stuff to die.  Slower, but allows low-twitch gaming.</p>
<p>I think HGL is another game that generates that &#8220;If only&#8230;&#8221; rage in us &#8211; it has some really good ideas.  And it could have been AWESOME.  But instead, it&#8217;s somewhere better bad and pretty good, depending.  But every time you play it, you say &#8220;Man, I wish&#8230;.&#8221;</p>
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		<title>By: Lanthanide</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1693&#038;cpage=2#comment-96428</link>
		<dc:creator>Lanthanide</dc:creator>
		<pubDate>Mon, 09 Jun 2008 22:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1693#comment-96428</guid>
		<description>Daemian - Ok yes, that is completely reasonable and I agree that it makes sense. If you go back and read your first post on the matter however, I think you&#039;ll see why I got the wrong end of the stick.</description>
		<content:encoded><![CDATA[<p>Daemian &#8211; Ok yes, that is completely reasonable and I agree that it makes sense. If you go back and read your first post on the matter however, I think you&#8217;ll see why I got the wrong end of the stick.</p>
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		<title>By: Daemian Lucifer</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1693&#038;cpage=1#comment-96417</link>
		<dc:creator>Daemian Lucifer</dc:creator>
		<pubDate>Mon, 09 Jun 2008 19:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1693#comment-96417</guid>
		<description>@Lanthanide

First,I never said that there should be no stat requirments,I was saying that its stupid that with 54 strenght you cannot wear the armor at all,but with 55 suddenly you can.Its that sudden transition thats stupid.

So,for example,you have a strenght of 40,and find an armor that needs strenght of 50,you get your speed and accuracy reduced by lets say 50%.Sure,it will give you more advantage than an armor requiring just 40 strengt,but youd have to weigh those bonuses against the penalties to see if youll benefit from it or not.

Its not any more complicated than the current system,it still would display items you dont have the propper stat/skill for,but that wouldnt mean that you cant wear it,just that you wont get the full bonus if you do.

And somehow,I think I remember seing something like this somewhere,but I cannot remember where...</description>
		<content:encoded><![CDATA[<p>@Lanthanide</p>
<p>First,I never said that there should be no stat requirments,I was saying that its stupid that with 54 strenght you cannot wear the armor at all,but with 55 suddenly you can.Its that sudden transition thats stupid.</p>
<p>So,for example,you have a strenght of 40,and find an armor that needs strenght of 50,you get your speed and accuracy reduced by lets say 50%.Sure,it will give you more advantage than an armor requiring just 40 strengt,but youd have to weigh those bonuses against the penalties to see if youll benefit from it or not.</p>
<p>Its not any more complicated than the current system,it still would display items you dont have the propper stat/skill for,but that wouldnt mean that you cant wear it,just that you wont get the full bonus if you do.</p>
<p>And somehow,I think I remember seing something like this somewhere,but I cannot remember where&#8230;</p>
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		<title>By: Stephen M (Ethesis)</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1693&#038;cpage=1#comment-96408</link>
		<dc:creator>Stephen M (Ethesis)</dc:creator>
		<pubDate>Mon, 09 Jun 2008 18:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1693#comment-96408</guid>
		<description>I might log on just to get the respec.  I want to finish the darn game so it can die in peace.</description>
		<content:encoded><![CDATA[<p>I might log on just to get the respec.  I want to finish the darn game so it can die in peace.</p>
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		<title>By: lplimac</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1693&#038;cpage=1#comment-96396</link>
		<dc:creator>lplimac</dc:creator>
		<pubDate>Mon, 09 Jun 2008 15:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1693#comment-96396</guid>
		<description>FYI there is a scheduled patch to be available today for HG:L that, among other things, will add character respcs. It&#039;s a large (over a Gig, don&#039;t remember the exact number) and address many issues, as well as adding even more subscriber content and cleaning up the shared stash. Didn&#039;t read the full patch notes (was logging in for my weekly group game) so don&#039;t know all that was fixed. I&#039;d recommend if you haven&#039;t played for awhile that to check the patch and see if it fixes what you didn&#039;t like. A lot of the early bugs (random tp&#039;s memory errors and the like) have been fixed and the group experience is much better than when it was shipped (I&#039;ve been playing every week and the change is noticeable). I don&#039;t know what if any changes are going to be made for the off-line as that is generally patched differently than the on-line game.
There are other quests beside the Broker quests that add stats. I didn&#039;t do many of his quests either, but a number of the side quests gave stats.</description>
		<content:encoded><![CDATA[<p>FYI there is a scheduled patch to be available today for HG:L that, among other things, will add character respcs. It&#8217;s a large (over a Gig, don&#8217;t remember the exact number) and address many issues, as well as adding even more subscriber content and cleaning up the shared stash. Didn&#8217;t read the full patch notes (was logging in for my weekly group game) so don&#8217;t know all that was fixed. I&#8217;d recommend if you haven&#8217;t played for awhile that to check the patch and see if it fixes what you didn&#8217;t like. A lot of the early bugs (random tp&#8217;s memory errors and the like) have been fixed and the group experience is much better than when it was shipped (I&#8217;ve been playing every week and the change is noticeable). I don&#8217;t know what if any changes are going to be made for the off-line as that is generally patched differently than the on-line game.<br />
There are other quests beside the Broker quests that add stats. I didn&#8217;t do many of his quests either, but a number of the side quests gave stats.</p>
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