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	<title>Comments on: Indigo Prophecy:Plot</title>
	<atom:link href="http://www.shamusyoung.com/twentysidedtale/?feed=rss2&#038;p=1670" rel="self" type="application/rss+xml" />
	<link>http://www.shamusyoung.com/twentysidedtale/?p=1670</link>
	<description>Dork is the new cool</description>
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		<title>By: Simplex</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1670&#038;cpage=2#comment-143929</link>
		<dc:creator>Simplex</dc:creator>
		<pubDate>Thu, 11 Feb 2010 21:34:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1670#comment-143929</guid>
		<description>Initial reviews of Heavy Rain seem quite promising. I hope you will have a chance of playing (and blogging/twittering) about this game.</description>
		<content:encoded><![CDATA[<p>Initial reviews of Heavy Rain seem quite promising. I hope you will have a chance of playing (and blogging/twittering) about this game.</p>
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		<title>By: Shamus</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1670&#038;cpage=2#comment-143925</link>
		<dc:creator>Shamus</dc:creator>
		<pubDate>Thu, 11 Feb 2010 21:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1670#comment-143925</guid>
		<description>Thanks. Removed the pagination.</description>
		<content:encoded><![CDATA[<p>Thanks. Removed the pagination.</p>
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		<title>By: Joe Cool</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1670&#038;cpage=2#comment-143919</link>
		<dc:creator>Joe Cool</dc:creator>
		<pubDate>Thu, 11 Feb 2010 20:54:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1670#comment-143919</guid>
		<description>Hm. I hope you read comments on posts this old, Shamus.

Just to let you know, with the new site theme, the links to cycle the pages of the article appear at the very, very, very bottom of the page, AFTER all the comments and AFTER the combox. Maybe you want to fix that to make them easier to find?</description>
		<content:encoded><![CDATA[<p>Hm. I hope you read comments on posts this old, Shamus.</p>
<p>Just to let you know, with the new site theme, the links to cycle the pages of the article appear at the very, very, very bottom of the page, AFTER all the comments and AFTER the combox. Maybe you want to fix that to make them easier to find?</p>
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		<title>By: Lex Icon</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1670&#038;cpage=2#comment-140311</link>
		<dc:creator>Lex Icon</dc:creator>
		<pubDate>Thu, 07 Jan 2010 15:24:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1670#comment-140311</guid>
		<description>Ok, so now that Heavy Rain is close to release and more is known about it, do you think we&#039;ll see more of the same weirdness or will it be Indigo Prophecy &quot;done right&quot;?

I&#039;m hoping for the former, but fearing the latter.</description>
		<content:encoded><![CDATA[<p>Ok, so now that Heavy Rain is close to release and more is known about it, do you think we&#8217;ll see more of the same weirdness or will it be Indigo Prophecy &#8220;done right&#8221;?</p>
<p>I&#8217;m hoping for the former, but fearing the latter.</p>
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		<title>By: Colmarr</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1670&#038;cpage=2#comment-123148</link>
		<dc:creator>Colmarr</dc:creator>
		<pubDate>Wed, 20 May 2009 05:59:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1670#comment-123148</guid>
		<description>Just came across this review after following some links and even though the discussion is long over, I feel compelled to defend Farhenheit (the Australian release title for Indigo Prophecy).

As far as I&#039;m concerned, the only problem with the game is the Purple Clan, which seemed cludgy and a genre break from the rest of the game.

Otherwise, my understanding is that the game is based on Mayan theology, which does include Chroma and the Indigo Child.

Farhenheit is ultimately a game about what would happen if Mayan mythology came to pass in a modern-day setting, and I think it does a pretty marvelous job of representing its target storyline.

It&#039;s worth noting that according to Wikepedia &quot;GameSpot said &quot;Fahrenheit gives the term &#039;cinematic gameplay&#039; some context, as well as some real heartfelt meaning. But where the game truly shines is in its story, which is a deep, captivating, and sometimes disturbing tale&quot;. It received both the Best Story and Best Adventure Game award for 2005 from the site, as well as being nominated for 4 others.&quot;

As for the &quot;zombie sex&quot;, I think that&#039;s a case of people judging the games mythology through their own cultural bias. Lucas isn&#039;t a zombie. He&#039;s simply something that&#039;s outside our concept of alive or dead.

Overall I think Quantic Dream achieved something revolutionary with this game, and I think it&#039;s well worth reading the developers post-mortem at:

http://gamasutra.com/features/20060620/cage_01.shtml</description>
		<content:encoded><![CDATA[<p>Just came across this review after following some links and even though the discussion is long over, I feel compelled to defend Farhenheit (the Australian release title for Indigo Prophecy).</p>
<p>As far as I&#8217;m concerned, the only problem with the game is the Purple Clan, which seemed cludgy and a genre break from the rest of the game.</p>
<p>Otherwise, my understanding is that the game is based on Mayan theology, which does include Chroma and the Indigo Child.</p>
<p>Farhenheit is ultimately a game about what would happen if Mayan mythology came to pass in a modern-day setting, and I think it does a pretty marvelous job of representing its target storyline.</p>
<p>It&#8217;s worth noting that according to Wikepedia &#8220;GameSpot said &#8220;Fahrenheit gives the term &#8216;cinematic gameplay&#8217; some context, as well as some real heartfelt meaning. But where the game truly shines is in its story, which is a deep, captivating, and sometimes disturbing tale&#8221;. It received both the Best Story and Best Adventure Game award for 2005 from the site, as well as being nominated for 4 others.&#8221;</p>
<p>As for the &#8220;zombie sex&#8221;, I think that&#8217;s a case of people judging the games mythology through their own cultural bias. Lucas isn&#8217;t a zombie. He&#8217;s simply something that&#8217;s outside our concept of alive or dead.</p>
<p>Overall I think Quantic Dream achieved something revolutionary with this game, and I think it&#8217;s well worth reading the developers post-mortem at:</p>
<p><a href="http://gamasutra.com/features/20060620/cage_01.shtml" rel="nofollow">http://gamasutra.com/features/20060620/cage_01.shtml</a></p>
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		<title>By: mixmastermind</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1670&#038;cpage=2#comment-113278</link>
		<dc:creator>mixmastermind</dc:creator>
		<pubDate>Wed, 14 Jan 2009 02:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1670#comment-113278</guid>
		<description>The parts of that game that really freaked me out were the first-person sequences with Carla. There was such a palpable sense of claustrophobia and paranoia from those sequences, especially the Insane asylum one.</description>
		<content:encoded><![CDATA[<p>The parts of that game that really freaked me out were the first-person sequences with Carla. There was such a palpable sense of claustrophobia and paranoia from those sequences, especially the Insane asylum one.</p>
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		<title>By: halka</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1670&#038;cpage=2#comment-103483</link>
		<dc:creator>halka</dc:creator>
		<pubDate>Tue, 26 Aug 2008 09:08:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1670#comment-103483</guid>
		<description>i think i&#039;ll try this out, if just for the grins.</description>
		<content:encoded><![CDATA[<p>i think i&#8217;ll try this out, if just for the grins.</p>
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		<title>By: Barachiel</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1670&#038;cpage=2#comment-97059</link>
		<dc:creator>Barachiel</dc:creator>
		<pubDate>Wed, 18 Jun 2008 17:02:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1670#comment-97059</guid>
		<description>I loved the first half of Fahrenheit and the second half, while not as bad for me as it was for you, did through me for a loop.  

Doing some online research, I found out that Fahrenheit/Indigo Prophecy was supposed to be a TRILOGY.  But Quantric Dreams lost their original publisher and the series was in jeapordy.  Eventually Atari rode to their rescue but would only agree to publish a single game for them.  The original game concept ended on a cliffhanger.  Knowing that would never fly as the odds of seeing the other two games produced dropped to slim and none, QD and David Cage rewrote the last Act of the game to be a hyper condensed version of the entire plotlien.  They KNEW it was a mess, but it was the only way to get a complete story out of the thing without having to rewrite what had already been completed up to that point as well.  In the article, David basically apologized for what had happened.</description>
		<content:encoded><![CDATA[<p>I loved the first half of Fahrenheit and the second half, while not as bad for me as it was for you, did through me for a loop.  </p>
<p>Doing some online research, I found out that Fahrenheit/Indigo Prophecy was supposed to be a TRILOGY.  But Quantric Dreams lost their original publisher and the series was in jeapordy.  Eventually Atari rode to their rescue but would only agree to publish a single game for them.  The original game concept ended on a cliffhanger.  Knowing that would never fly as the odds of seeing the other two games produced dropped to slim and none, QD and David Cage rewrote the last Act of the game to be a hyper condensed version of the entire plotlien.  They KNEW it was a mess, but it was the only way to get a complete story out of the thing without having to rewrite what had already been completed up to that point as well.  In the article, David basically apologized for what had happened.</p>
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