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	<title>Comments on: XFire &#8211; Indie Games Debate</title>
	<atom:link href="http://www.shamusyoung.com/twentysidedtale/?feed=rss2&#038;p=1501" rel="self" type="application/rss+xml" />
	<link>http://www.shamusyoung.com/twentysidedtale/?p=1501</link>
	<description>Dork is the new cool</description>
	<lastBuildDate>Mon, 06 Sep 2010 23:53:17 +0000</lastBuildDate>
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		<title>By: Eddie</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1501&#038;cpage=1#comment-165435</link>
		<dc:creator>Eddie</dc:creator>
		<pubDate>Sun, 29 Aug 2010 16:00:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1501#comment-165435</guid>
		<description>I know this post is years old, but I feel that it is important to let you know that as soon as I read &quot;Shamus McLaser&quot; I completely forgot what your actualy surname is. This is not a joke; I had to go to the About the Author page to remind myself. You have developed a name of incredible power. You should go into politics with it; you could rule the world within a week.</description>
		<content:encoded><![CDATA[<p>I know this post is years old, but I feel that it is important to let you know that as soon as I read &#8220;Shamus McLaser&#8221; I completely forgot what your actualy surname is. This is not a joke; I had to go to the About the Author page to remind myself. You have developed a name of incredible power. You should go into politics with it; you could rule the world within a week.</p>
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		<title>By: Cutscenes, interactivity and story &#171; Indigo Static</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1501&#038;cpage=1#comment-94328</link>
		<dc:creator>Cutscenes, interactivity and story &#171; Indigo Static</dc:creator>
		<pubDate>Sat, 17 May 2008 02:48:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1501#comment-94328</guid>
		<description>[...] solutions for a problem. Or cater to the player&#8217;s ego shinning through the main character (Shamus McLaser already talked about [...]</description>
		<content:encoded><![CDATA[<p>[...] solutions for a problem. Or cater to the player&#8217;s ego shinning through the main character (Shamus McLaser already talked about [...]</p>
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	<item>
		<title>By: Twenty Sided &#187; Blog Archive &#187; XFire Debate Aftermath</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1501&#038;cpage=1#comment-88773</link>
		<dc:creator>Twenty Sided &#187; Blog Archive &#187; XFire Debate Aftermath</dc:creator>
		<pubDate>Fri, 22 Feb 2008 21:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1501#comment-88773</guid>
		<description>[...] I particularly liked Corvus&#8217; answer to my second question. I don&#8217;t want to steal his thunder by excerpting him here, so just check it out for yourself. Also, I should point out that Amanda Fitch answered my questions here in the comments. [...]</description>
		<content:encoded><![CDATA[<p>[...] I particularly liked Corvus&#8217; answer to my second question. I don&#8217;t want to steal his thunder by excerpting him here, so just check it out for yourself. Also, I should point out that Amanda Fitch answered my questions here in the comments. [...]</p>
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		<title>By: FishyBoy</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1501&#038;cpage=1#comment-87826</link>
		<dc:creator>FishyBoy</dc:creator>
		<pubDate>Tue, 05 Feb 2008 22:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1501#comment-87826</guid>
		<description>For #5, I would have loved to have been involved in the creation of Cave Story in some way, mainly so I could see what the methods of Pixel were. That guy is awesome.</description>
		<content:encoded><![CDATA[<p>For #5, I would have loved to have been involved in the creation of Cave Story in some way, mainly so I could see what the methods of Pixel were. That guy is awesome.</p>
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		<title>By: Cloud's Tifa</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1501&#038;cpage=1#comment-87721</link>
		<dc:creator>Cloud's Tifa</dc:creator>
		<pubDate>Sat, 02 Feb 2008 07:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1501#comment-87721</guid>
		<description>I love cloud he is so handsome!he is so cool i love him i heart him so much!!  I even almost pay so much of the game the game rocks i also want to be in the game it is so cool 
vincent is on crack man i saw a video the guy make vincent say the moon is chasing me everywhere i go there it is knock it off mon or i am coming up there! so funy right that guy who is the person who made kadaj sing also that guy i on crack ad made on of the turcks say durka durka muhamajihama hakasurpa surpa a buck of lot and made tifa say candybars witha rough voice</description>
		<content:encoded><![CDATA[<p>I love cloud he is so handsome!he is so cool i love him i heart him so much!!  I even almost pay so much of the game the game rocks i also want to be in the game it is so cool<br />
vincent is on crack man i saw a video the guy make vincent say the moon is chasing me everywhere i go there it is knock it off mon or i am coming up there! so funy right that guy who is the person who made kadaj sing also that guy i on crack ad made on of the turcks say durka durka muhamajihama hakasurpa surpa a buck of lot and made tifa say candybars witha rough voice</p>
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		<title>By: Gareth Fouche</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1501&#038;cpage=1#comment-87663</link>
		<dc:creator>Gareth Fouche</dc:creator>
		<pubDate>Fri, 01 Feb 2008 08:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1501#comment-87663</guid>
		<description>I&#039;m not really a very experienced game developer, but I&#039;m working on my own RPG, so let me give it a shot :

1) The simplest possible reason. Because we like them. You have to remember, a large percentage of game developers are geeks. You will find a greater percentage of role-players, fantasy fans and suchlike in game dev than in say accounting. And indie game devs, for the most part, make games they want to play (until they go all commercial ;) ). Its the same reason as why so many of the games made when the game dev industry was in it&#039;s infancy were RPGs. We like em, we want to make em. The mainstream industry would be cranking them out at a far greater rate if the suits didn&#039;t poo-poo those plans in favour of sequels to sports titles.


2 ) I haven&#039;t got insight into every engine out there, but from the editors I&#039;ve played with...the engine behind Oblivion. Not for it&#039;s graphics but for it&#039;s fantastic and amazingly flexible content creation system. Many people didn&#039;t like Oblivion, myself included, but I&#039;m a professional programmer and I&#039;ve played with it&#039;s editor, it makes me drool. It&#039;s a triumph of tool-design. A tool that powerful and flexible is a fantastic boon to a developer, since content creation is a slow and taxing process, far more than simply adding in a nice shiny new shader. 

3) Admin and marketing, like Amanda said. Also, it&#039;s the field most devs are weakest at.

4) I&#039;d buy an artist and lock him in a room to churn out art for me. Art/content creation is far more of a challenge for indies than code dev.

5) VtM : Bloodlines or Thief 2.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not really a very experienced game developer, but I&#8217;m working on my own RPG, so let me give it a shot :</p>
<p>1) The simplest possible reason. Because we like them. You have to remember, a large percentage of game developers are geeks. You will find a greater percentage of role-players, fantasy fans and suchlike in game dev than in say accounting. And indie game devs, for the most part, make games they want to play (until they go all commercial ;) ). Its the same reason as why so many of the games made when the game dev industry was in it&#8217;s infancy were RPGs. We like em, we want to make em. The mainstream industry would be cranking them out at a far greater rate if the suits didn&#8217;t poo-poo those plans in favour of sequels to sports titles.</p>
<p>2 ) I haven&#8217;t got insight into every engine out there, but from the editors I&#8217;ve played with&#8230;the engine behind Oblivion. Not for it&#8217;s graphics but for it&#8217;s fantastic and amazingly flexible content creation system. Many people didn&#8217;t like Oblivion, myself included, but I&#8217;m a professional programmer and I&#8217;ve played with it&#8217;s editor, it makes me drool. It&#8217;s a triumph of tool-design. A tool that powerful and flexible is a fantastic boon to a developer, since content creation is a slow and taxing process, far more than simply adding in a nice shiny new shader. </p>
<p>3) Admin and marketing, like Amanda said. Also, it&#8217;s the field most devs are weakest at.</p>
<p>4) I&#8217;d buy an artist and lock him in a room to churn out art for me. Art/content creation is far more of a challenge for indies than code dev.</p>
<p>5) VtM : Bloodlines or Thief 2.</p>
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		<title>By: Rubes</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1501&#038;cpage=1#comment-87608</link>
		<dc:creator>Rubes</dc:creator>
		<pubDate>Thu, 31 Jan 2008 17:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1501#comment-87608</guid>
		<description>Interesting. My experience has been quite the opposite: finding artists to donate their talent and time (or work for indie pay, as you say), particularly animators, has been an extraordinary challenge. But especially when you&#039;re creating a game that has a lot of art content that can&#039;t just use off-the-shelf art content packs.</description>
		<content:encoded><![CDATA[<p>Interesting. My experience has been quite the opposite: finding artists to donate their talent and time (or work for indie pay, as you say), particularly animators, has been an extraordinary challenge. But especially when you&#8217;re creating a game that has a lot of art content that can&#8217;t just use off-the-shelf art content packs.</p>
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		<title>By: Vincent Dehaut</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=1501&#038;cpage=1#comment-87564</link>
		<dc:creator>Vincent Dehaut</dc:creator>
		<pubDate>Wed, 30 Jan 2008 22:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=1501#comment-87564</guid>
		<description>Artists are vital, I agree, and they can have serious influence on the direction the game takes. That said, I don&#039;t think they have quite the power to decide on the kind of game as the programmers do, mostly because of the (wrong) perception that the programmer&#039;s work is more important, and the (mostly right, IMO) perception that getting a programmer to work on a project for indie pay (i.e. nothing or so :) ) is harder than finding artists to pitch in a bit of their free time in.</description>
		<content:encoded><![CDATA[<p>Artists are vital, I agree, and they can have serious influence on the direction the game takes. That said, I don&#8217;t think they have quite the power to decide on the kind of game as the programmers do, mostly because of the (wrong) perception that the programmer&#8217;s work is more important, and the (mostly right, IMO) perception that getting a programmer to work on a project for indie pay (i.e. nothing or so :) ) is harder than finding artists to pitch in a bit of their free time in.</p>
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