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	<title>Comments for Twenty Sided</title>
	<atom:link href="http://www.shamusyoung.com/twentysidedtale/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.shamusyoung.com/twentysidedtale</link>
	<description>Dork is the new cool</description>
	<lastBuildDate>Thu, 09 Sep 2010 09:03:50 +0000</lastBuildDate>
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		<title>Comment on Stolen Pixels #224: An Incredible Value by Brad</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=9301&#038;cpage=1#comment-166861</link>
		<dc:creator>Brad</dc:creator>
		<pubDate>Thu, 09 Sep 2010 09:03:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=9301#comment-166861</guid>
		<description>Perhaps he will discuss it now.

http://www.rockpapershotgun.com/2010/09/09/starcraft-2-does-a-ubisoft/#more-38277

Note: It was funnier before the update.</description>
		<content:encoded><![CDATA[<p>Perhaps he will discuss it now.</p>
<p><a href="http://www.rockpapershotgun.com/2010/09/09/starcraft-2-does-a-ubisoft/#more-38277" rel="nofollow">http://www.rockpapershotgun.com/2010/09/09/starcraft-2-does-a-ubisoft/#more-38277</a></p>
<p>Note: It was funnier before the update.</p>
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		<title>Comment on Mass Effect 2: Mordin Solus Part 3 by LB</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=9023&#038;cpage=1#comment-166860</link>
		<dc:creator>LB</dc:creator>
		<pubDate>Thu, 09 Sep 2010 08:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=9023#comment-166860</guid>
		<description>I swear I remember a line about the Genophage not just stopping reproduction, but causing the babies to be stillborn. That&#039;s considerably...Darker.

Oh, and I think Mordin&#039;s line was &quot;Lots of ways to help people. Sometimes heal patients; sometimes execute dangerous people. Either way helps.&quot; 
(Which is how I play Shepard, really.)</description>
		<content:encoded><![CDATA[<p>I swear I remember a line about the Genophage not just stopping reproduction, but causing the babies to be stillborn. That&#8217;s considerably&#8230;Darker.</p>
<p>Oh, and I think Mordin&#8217;s line was &#8220;Lots of ways to help people. Sometimes heal patients; sometimes execute dangerous people. Either way helps.&#8221;<br />
(Which is how I play Shepard, really.)</p>
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		<title>Comment on Mass Effect 2: Mordin Solus Part 3 by Avilan</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=9023&#038;cpage=1#comment-166859</link>
		<dc:creator>Avilan</dc:creator>
		<pubDate>Thu, 09 Sep 2010 08:32:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=9023#comment-166859</guid>
		<description>Exactly, Samara is not a Renegade. She is a D&amp;D Paladin.</description>
		<content:encoded><![CDATA[<p>Exactly, Samara is not a Renegade. She is a D&amp;D Paladin.</p>
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		<title>Comment on Mass Effect 2: Mordin Solus Part 3 by Avilan</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=9023&#038;cpage=1#comment-166858</link>
		<dc:creator>Avilan</dc:creator>
		<pubDate>Thu, 09 Sep 2010 08:29:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=9023#comment-166858</guid>
		<description>The plot of Battlestar Galactica would be more interesting if it wasn&#039;t already the plot of the Geth - Quarian conflict ;). Or the plot of Battlestar Galactica for that matter...</description>
		<content:encoded><![CDATA[<p>The plot of Battlestar Galactica would be more interesting if it wasn&#8217;t already the plot of the Geth &#8211; Quarian conflict ;). Or the plot of Battlestar Galactica for that matter&#8230;</p>
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		<title>Comment on Mass Effect 2: Mordin Solus Part 3 by Avilan</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=9023&#038;cpage=1#comment-166857</link>
		<dc:creator>Avilan</dc:creator>
		<pubDate>Thu, 09 Sep 2010 08:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=9023#comment-166857</guid>
		<description>Plus, you know, on the Krogan homeworld (and probably on other places) the population IS dwindling, because the Krogan can&#039;t stop behaving like usual. They are so used to &quot;We have Reserves!&quot; that the fact that they don&#039;t,  have not altered their violent tribal behavior. 
(This is what Wrex seems to be on the right track to fix if you made  him survive the first game).

In fact, it reminds me (which is probably the point to a degree) of the fall of the Spartans, although they limited their rate of offspring themselves, and then fought wars that caused great losses.</description>
		<content:encoded><![CDATA[<p>Plus, you know, on the Krogan homeworld (and probably on other places) the population IS dwindling, because the Krogan can&#8217;t stop behaving like usual. They are so used to &#8220;We have Reserves!&#8221; that the fact that they don&#8217;t,  have not altered their violent tribal behavior.<br />
(This is what Wrex seems to be on the right track to fix if you made  him survive the first game).</p>
<p>In fact, it reminds me (which is probably the point to a degree) of the fall of the Spartans, although they limited their rate of offspring themselves, and then fought wars that caused great losses.</p>
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		<title>Comment on Mass Effect 2: Mordin Solus Part 3 by Gilmoriël</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=9023&#038;cpage=1#comment-166856</link>
		<dc:creator>Gilmoriël</dc:creator>
		<pubDate>Thu, 09 Sep 2010 08:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=9023#comment-166856</guid>
		<description>What I loved about KOTOR is that is actually rewarded you with more options if you decided to play as pragmatic/devious. Yes, you could get outraged at being offered an assassination mission and gain light side points, or you could accept the mission, track the guy down, help him stage his own death, and get paid and rewarded with light side points. On the other hand you could blatantly refuse to help someone, or offer to do it for a price (that you could mind trick him into raising) and still decide to betray him in the end.</description>
		<content:encoded><![CDATA[<p>What I loved about KOTOR is that is actually rewarded you with more options if you decided to play as pragmatic/devious. Yes, you could get outraged at being offered an assassination mission and gain light side points, or you could accept the mission, track the guy down, help him stage his own death, and get paid and rewarded with light side points. On the other hand you could blatantly refuse to help someone, or offer to do it for a price (that you could mind trick him into raising) and still decide to betray him in the end.</p>
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		<title>Comment on Mass Effect 2: Mordin Solus Part 3 by Avilan</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=9023&#038;cpage=1#comment-166855</link>
		<dc:creator>Avilan</dc:creator>
		<pubDate>Thu, 09 Sep 2010 08:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=9023#comment-166855</guid>
		<description>@Daemian Lucifer

Exactly, that is how I play it too. You are drafted into Cerberus, but instead of shooting your way out, you use their resources to save the human colonies (Cerberus has ONE point: they ARE the only organization that gives a damn about those colonists) while steadily undermining the Illusive Man&#039;s power and basically either destroys Cerberus from within, OR steal the whole organization and making it yours (with the Illusive Man still as the figure head).

As for resources... Cerberus is a small organization with a HUGE amount of ready cash, mainly from people like Amanda&#039;s father. I can definitely believe that they can outfit you with far better weapons, quicker, than a galactic council can, especially since Cerberus is completely without infighting (until you come along ;) )</description>
		<content:encoded><![CDATA[<p>@Daemian Lucifer</p>
<p>Exactly, that is how I play it too. You are drafted into Cerberus, but instead of shooting your way out, you use their resources to save the human colonies (Cerberus has ONE point: they ARE the only organization that gives a damn about those colonists) while steadily undermining the Illusive Man&#8217;s power and basically either destroys Cerberus from within, OR steal the whole organization and making it yours (with the Illusive Man still as the figure head).</p>
<p>As for resources&#8230; Cerberus is a small organization with a HUGE amount of ready cash, mainly from people like Amanda&#8217;s father. I can definitely believe that they can outfit you with far better weapons, quicker, than a galactic council can, especially since Cerberus is completely without infighting (until you come along ;) )</p>
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		<title>Comment on Mass Effect 2: Mordin Solus Part 3 by Avilan</title>
		<link>http://www.shamusyoung.com/twentysidedtale/?p=9023&#038;cpage=1#comment-166854</link>
		<dc:creator>Avilan</dc:creator>
		<pubDate>Thu, 09 Sep 2010 08:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.shamusyoung.com/twentysidedtale/?p=9023#comment-166854</guid>
		<description>Why is it more restrictive?

The Dragon Age engine can handle up to 6 dialogue options.
The Mass Effect wheel can handle up to 6 dialogue options. 

This has already been explained to death on the DA2 board by the actual designers involved. There is NO restrictions imposed by the dialogue wheel. It is just a more visual way of picking, since both in ME and in DA:O it is sometimes hard to judge how a line will be said and received by the other party. In  DA2&#039;s version of the wheel you get an icon by each dialogue option that indicates the tone of voice (joking, serious, questioning, threatening, etc).</description>
		<content:encoded><![CDATA[<p>Why is it more restrictive?</p>
<p>The Dragon Age engine can handle up to 6 dialogue options.<br />
The Mass Effect wheel can handle up to 6 dialogue options. </p>
<p>This has already been explained to death on the DA2 board by the actual designers involved. There is NO restrictions imposed by the dialogue wheel. It is just a more visual way of picking, since both in ME and in DA:O it is sometimes hard to judge how a line will be said and received by the other party. In  DA2&#8242;s version of the wheel you get an icon by each dialogue option that indicates the tone of voice (joking, serious, questioning, threatening, etc).</p>
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