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Disability and Video Games: Easy Mode

By Bay Posted Sunday Sep 4, 2022

Filed under: Column, Epilogue, Game Design, Video Games 54 comments
 

Lost in Translation: Console-to-Console Porting

By Bay Posted Sunday Aug 28, 2022

Filed under: Epilogue, Game Design, Video Games 69 comments
 

Strike Suit Zero: Mission 9

By Shamus Posted Thursday Aug 1, 2013

Filed under: Game Design 40 comments
 

Kerbal Space Program: Campaign Mode

By Shamus Posted Thursday Apr 18, 2013

Filed under: Game Design 92 comments
 

Why Am I Doing This Again?

By Shamus Posted Thursday Nov 29, 2012

Filed under: Game Design 181 comments
 

Trusting the System

By Shamus Posted Wednesday Oct 24, 2012

Filed under: Game Design 206 comments
 

Errant Signal: An Aimless Diatribe On Fun

By Shamus Posted Friday Jul 27, 2012

Filed under: Game Design 73 comments
 

Reset Button: Megatextures

By Shamus Posted Thursday Feb 16, 2012

Filed under: Game Design 153 comments
 

Minecraft – Creepier Creepers

By Shamus Posted Monday Jan 24, 2011

Filed under: Game Design 118 comments
 

Recursive Procedural

By Shamus Posted Wednesday Jul 21, 2010

Filed under: Game Design 111 comments
 

The Quicktime Hurdle

By Shamus Posted Sunday Jul 18, 2010

Filed under: Game Design 113 comments
 

Dance Dance Quicktime Event

By Shamus Posted Sunday Jul 4, 2010

Filed under: Game Design 85 comments
 

MMO Population Problems

By Shamus Posted Wednesday Dec 30, 2009

Filed under: Game Design 62 comments
 

Descent: The Game That Ruined Me

By Shamus Posted Thursday Nov 12, 2009

Filed under: Game Design 114 comments
 

Fuel: Terrain

By Shamus Posted Wednesday Sep 30, 2009

Filed under: Game Design 24 comments
 

Fuel: Roads

By Shamus Posted Monday Sep 28, 2009

Filed under: Game Design 35 comments
 

FUEL: Defining Procedural

By Shamus Posted Wednesday Sep 23, 2009

Filed under: Game Design 46 comments
 

Soldak Asks: Dungeon Crawl Gameplay

By Shamus Posted Monday Jun 29, 2009

Filed under: Game Design 70 comments
 

Experienced Points: The Final Boss

By Shamus Posted Friday Feb 13, 2009

Filed under: Game Design 49 comments
 

Experienced Points: Everyone’s Favorite Crutch

By Shamus Posted Friday Feb 6, 2009

Filed under: Game Design 52 comments
 

The Need for Challenge

By Shamus Posted Monday Jan 26, 2009

Filed under: Game Design 143 comments
 

Auto-Adjusting Frustration

By Shamus Posted Thursday Jan 15, 2009

Filed under: Game Design 120 comments
 

Interactive Fiction:
Feedback Parser

By Shamus Posted Wednesday Nov 5, 2008

Filed under: Game Design 42 comments
 

Phantom of the Arcade

By Shamus Posted Friday Oct 31, 2008

Filed under: Game Design 20 comments
 

The Right Toy for the Job

By Shamus Posted Tuesday Sep 16, 2008

Filed under: Game Design 89 comments
 

Games and the Fear of Death

By Shamus Posted Wednesday Aug 20, 2008

Filed under: Game Design 92 comments
 

The Survival Sneaker

By Shamus Posted Monday Aug 18, 2008

Filed under: Game Design 106 comments
 

The Survival of Survival Horror

By Shamus Posted Wednesday Aug 6, 2008

Filed under: Game Design 75 comments
 

The Cost of Spectacle

By Shamus Posted Wednesday Jul 30, 2008

Filed under: Game Design 139 comments
 

Game Developers at the Beach

By Shamus Posted Tuesday Jul 15, 2008

Filed under: Game Design 90 comments
 

Story Ownership

By Shamus Posted Saturday Jul 5, 2008

Filed under: Game Design 28 comments
 

Zero XP

By Shamus Posted Monday Jun 16, 2008

Filed under: Game Design 84 comments
 

Roundtable:
The Flawed Champion

By Shamus Posted Friday May 9, 2008

Filed under: Game Design 39 comments
 

Roundtable:
The Tough Guy

By Shamus Posted Friday Apr 11, 2008

Filed under: Game Design 41 comments
 

User-made AI

By Shamus Posted Thursday Apr 10, 2008

Filed under: Game Design 55 comments
 

Un-Enlightened

By Shamus Posted Friday Feb 22, 2008

Filed under: Game Design 61 comments
 

Freedom vs. Story

By Shamus Posted Monday Oct 1, 2007

Filed under: Game Design 48 comments
 

What Makes a Great RPG, Part III

By Shamus Posted Thursday Sep 27, 2007

Filed under: Game Design 81 comments
 

What Makes a Great RPG, Part II

By Shamus Posted Thursday Sep 27, 2007

Filed under: Game Design 50 comments
 

What Makes a Great RPG?

By Shamus Posted Wednesday Sep 26, 2007

Filed under: Game Design 73 comments
 

The Perfect Game

By Shamus Posted Tuesday Aug 28, 2007

Filed under: Game Design 76 comments
 

Sticks and Stones Demo

By Shamus Posted Thursday Jun 14, 2007

Filed under: Game Design 21 comments
 

GTA: LCS: Grand Theft Railroad

By Shamus Posted Tuesday Apr 24, 2007

Filed under: Game Design 38 comments
 

How Hard is this Game?

By Shamus Posted Saturday Apr 21, 2007

Filed under: Game Design 55 comments
 

Morality Modeling

By Shamus Posted Thursday Apr 12, 2007

Filed under: Game Design 25 comments
 

Have Fist, Will Subjugate

By Shamus Posted Wednesday Apr 11, 2007

Filed under: Game Design 40 comments
 

Philosophy Fighter

By Shamus Posted Tuesday Mar 20, 2007

Filed under: Game Design 24 comments
 

Episodic Content

By Shamus Posted Tuesday Mar 6, 2007

Filed under: Game Design 28 comments
 

Videogame Morality & Procedural Content

By Shamus Posted Wednesday Feb 28, 2007

Filed under: Game Design 10 comments
 

Competitor vs. Builder

By Shamus Posted Tuesday Feb 20, 2007

Filed under: Game Design 25 comments
 

Failure to Communicate

By Shamus Posted Friday Feb 16, 2007

Filed under: Game Design 24 comments
 

The Tickle Animation

By Shamus Posted Thursday Feb 15, 2007

Filed under: Game Design 16 comments
 

Roundtable:
MMO Games & Social Busywork

By Shamus Posted Wednesday Feb 14, 2007

Filed under: Game Design 42 comments
 

The Plot-Driven Door

By Shamus Posted Monday Feb 12, 2007

Filed under: Game Design 62 comments
 

Cheat Codes

By Shamus Posted Monday Feb 12, 2007

Filed under: Game Design 26 comments
 

Videogames + Exercise

By Shamus Posted Tuesday Feb 6, 2007

Filed under: Game Design 53 comments
 

“Girl” Games

By Shamus Posted Thursday Dec 7, 2006

Filed under: Game Design 37 comments
 

Scope And Scale

By Shamus Posted Thursday Nov 9, 2006

Filed under: Game Design 2 comments
 

Pencil and Paper vs. Pixels

By Shamus Posted Saturday Nov 4, 2006

Filed under: Game Design 17 comments
 

Virtual Villagers & Game Design

By Shamus Posted Friday Nov 3, 2006

Filed under: Game Design 8 comments
 

Harshing Our Mellow

By Shamus Posted Wednesday Sep 27, 2006

Filed under: Game Design 9 comments
 

NPCs and Immersion

By Shamus Posted Thursday Aug 31, 2006

Filed under: Game Design 17 comments
 

Oblivion: Burglar’s paradise

By Shamus Posted Wednesday Jul 19, 2006

Filed under: Game Design 26 comments
 

Role Playing Games

By Shamus Posted Tuesday Jul 4, 2006

Filed under: Game Design 14 comments
 

Do it again, stupid

By Shamus Posted Monday Apr 24, 2006

Filed under: Game Design 176 comments
 

Indie Games

By Shamus Posted Tuesday Apr 18, 2006

Filed under: Game Design 8 comments
 

Dueling Gameplay

By Shamus Posted Friday Mar 31, 2006

Filed under: Game Design 108 comments
 

Ping Time

By Shamus Posted Tuesday Mar 21, 2006

Filed under: Game Design 4 comments
 

Multiplayer is not for everyone

By Shamus Posted Friday Mar 10, 2006

Filed under: Game Design 7 comments
 

GTA: Cars and Carnality

By Shamus Posted Wednesday Mar 8, 2006

Filed under: Game Design 19 comments
 

From tabletop to desktop

By Shamus Posted Monday Mar 6, 2006

Filed under: Game Design 28 comments
 

Self-Balancing Gameplay

By Shamus Posted Wednesday Mar 1, 2006

Filed under: Game Design 53 comments
 

Surrender, Monkeys!

By Shamus Posted Tuesday Feb 28, 2006

Filed under: Game Design 12 comments
 

I know Kung-Fu, Part 2

By Shamus Posted Saturday Feb 11, 2006

Filed under: Game Design 25 comments
 

I know Kung-Fu

By Shamus Posted Friday Feb 10, 2006

Filed under: Game Design 37 comments
 

Emergent Gameplay

By Shamus Posted Thursday Feb 2, 2006

Filed under: Game Design 0 comments