Strike Suit Zero: Mission 9

By Shamus   Aug 1, 2013   Game Design 40 comments



Kerbal Space Program: Campaign Mode

By Shamus   Apr 18, 2013   Game Design 90 comments



Why Am I Doing This Again?

By Shamus   Nov 29, 2012   Game Design 179 comments



Trusting the System

By Shamus   Oct 24, 2012   Game Design 201 comments



Errant Signal: An Aimless Diatribe On Fun

By Shamus   Jul 27, 2012   Game Design 73 comments



Reset Button: Megatextures

By Shamus   Feb 16, 2012   Game Design 153 comments



Minecraft – Creepier Creepers

By Shamus   Jan 24, 2011   Game Design 118 comments



Recursive Procedural

By Shamus   Jul 21, 2010   Game Design 111 comments



The Quicktime Hurdle

By Shamus   Jul 18, 2010   Game Design 113 comments



Dance Dance Quicktime Event

By Shamus   Jul 4, 2010   Game Design 85 comments



MMO Population Problems

By Shamus   Dec 30, 2009   Game Design 62 comments



Descent: The Game That Ruined Me

By Shamus   Nov 12, 2009   Game Design 108 comments



Fuel: Terrain

By Shamus   Sep 30, 2009   Game Design 24 comments



Fuel: Roads

By Shamus   Sep 28, 2009   Game Design 34 comments



FUEL: Defining Procedural

By Shamus   Sep 23, 2009   Game Design 46 comments



Soldak Asks: Dungeon Crawl Gameplay

By Shamus   Jun 29, 2009   Game Design 70 comments



Experienced Points: The Final Boss

By Shamus   Feb 13, 2009   Game Design 48 comments



Experienced Points: Everyone’s Favorite Crutch

By Shamus   Feb 6, 2009   Game Design 52 comments



The Need for Challenge

By Shamus   Jan 26, 2009   Game Design 140 comments



Auto-Adjusting Frustration

By Shamus   Jan 15, 2009   Game Design 120 comments



Interactive Fiction:
Feedback Parser

By Shamus   Nov 5, 2008   Game Design 42 comments



Phantom of the Arcade

By Shamus   Oct 31, 2008   Game Design 20 comments



The Right Toy for the Job

By Shamus   Sep 16, 2008   Game Design 89 comments



The Golden Age of PC Gaming

By Shamus   Sep 5, 2008   Game Design 172 comments



Games and the Fear of Death

By Shamus   Aug 20, 2008   Game Design 88 comments



The Survival Sneaker

By Shamus   Aug 18, 2008   Game Design 105 comments



The Survival of Survival Horror

By Shamus   Aug 6, 2008   Game Design 75 comments



The Cost of Spectacle

By Shamus   Jul 30, 2008   Game Design 138 comments



Game Developers at the Beach

By Shamus   Jul 15, 2008   Game Design 88 comments



Story Ownership

By Shamus   Jul 5, 2008   Game Design 28 comments



Zero XP

By Shamus   Jun 16, 2008   Game Design 84 comments



Roundtable:
The Flawed Champion

By Shamus   May 9, 2008   Game Design 39 comments



Roundtable:
The Tough Guy

By Shamus   Apr 11, 2008   Game Design 41 comments



User-made AI

By Shamus   Apr 10, 2008   Game Design 55 comments



Un-Enlightened

By Shamus   Feb 22, 2008   Game Design 61 comments



Freedom vs. Story

By Shamus   Oct 1, 2007   Game Design 48 comments



What Makes a Great RPG, Part III

By Shamus   Sep 27, 2007   Game Design 80 comments



What Makes a Great RPG, Part II

By Shamus   Sep 27, 2007   Game Design 50 comments



What Makes a Great RPG?

By Shamus   Sep 26, 2007   Game Design 73 comments



The Perfect Game

By Shamus   Aug 28, 2007   Game Design 76 comments



Sticks and Stones Demo

By Shamus   Jun 14, 2007   Game Design 21 comments



GTA: LCS: Grand Theft Railroad

By Shamus   Apr 24, 2007   Game Design 33 comments



How Hard is this Game?

By Shamus   Apr 21, 2007   Game Design 55 comments



Morality Modeling

By Shamus   Apr 12, 2007   Game Design 25 comments



Have Fist, Will Subjugate

By Shamus   Apr 11, 2007   Game Design 40 comments



Philosophy Fighter

By Shamus   Mar 20, 2007   Game Design 22 comments



Episodic Content

By Shamus   Mar 6, 2007   Game Design 28 comments



Videogame Morality & Procedural Content

By Shamus   Feb 28, 2007   Game Design 10 comments



Competitor vs. Builder

By Shamus   Feb 20, 2007   Game Design 25 comments



Failure to Communicate

By Shamus   Feb 16, 2007   Game Design 23 comments



The Tickle Animation

By Shamus   Feb 15, 2007   Game Design 16 comments



Roundtable:
MMO Games & Social Busywork

By Shamus   Feb 14, 2007   Game Design 42 comments



The Plot-Driven Door

By Shamus   Feb 12, 2007   Game Design 58 comments



Cheat Codes

By Shamus   Feb 12, 2007   Game Design 24 comments



Videogames + Exercise

By Shamus   Feb 6, 2007   Game Design 52 comments



“Girl” Games

By Shamus   Dec 7, 2006   Game Design 37 comments



Scope And Scale

By Shamus   Nov 9, 2006   Game Design 2 comments



Pencil and Paper vs. Pixels

By Shamus   Nov 4, 2006   Game Design 17 comments



Virtual Villagers & Game Design

By Shamus   Nov 3, 2006   Game Design 8 comments



Harshing Our Mellow

By Shamus   Sep 27, 2006   Game Design 9 comments



NPCs and Immersion

By Shamus   Aug 31, 2006   Game Design 15 comments



Oblivion: Burglar’s paradise

By Shamus   Jul 19, 2006   Game Design 26 comments



Role Playing Games

By Shamus   Jul 4, 2006   Game Design 14 comments



Do it again, stupid

By Shamus   Apr 24, 2006   Game Design 160 comments



Indie Games

By Shamus   Apr 18, 2006   Game Design 7 comments



Dueling Gameplay

By Shamus   Mar 31, 2006   Game Design 105 comments



Ping Time

By Shamus   Mar 21, 2006   Game Design 4 comments



Multiplayer is not for everyone

By Shamus   Mar 10, 2006   Game Design 7 comments



GTA: Cars and Carnality

By Shamus   Mar 8, 2006   Game Design 19 comments



From tabletop to desktop

By Shamus   Mar 6, 2006   Game Design 26 comments



Self-Balancing Gameplay

By Shamus   Mar 1, 2006   Game Design 42 comments



Surrender, Monkeys!

By Shamus   Feb 28, 2006   Game Design 12 comments



I know Kung-Fu, Part 2

By Shamus   Feb 11, 2006   Game Design 25 comments



I know Kung-Fu

By Shamus   Feb 10, 2006   Game Design 34 comments



Emergent Gameplay

By Shamus   Feb 2, 2006   Game Design 0 comments




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