Strike Suit Zero: Mission 9

Game Design   By Shamus   Aug 1, 2013   40 comments


Kerbal Space Program: Campaign Mode

Game Design   By Shamus   Apr 18, 2013   90 comments


Why Am I Doing This Again?

Game Design   By Shamus   Nov 29, 2012   179 comments


Trusting the System

Game Design   By Shamus   Oct 24, 2012   201 comments


Errant Signal: An Aimless Diatribe On Fun

Game Design   By Shamus   Jul 27, 2012   73 comments


Reset Button: Megatextures

Game Design   By Shamus   Feb 16, 2012   153 comments


Minecraft – Creepier Creepers

Game Design   By Shamus   Jan 24, 2011   118 comments


Recursive Procedural

Game Design   By Shamus   Jul 21, 2010   111 comments


The Quicktime Hurdle

Game Design   By Shamus   Jul 18, 2010   113 comments


Dance Dance Quicktime Event

Game Design   By Shamus   Jul 4, 2010   85 comments


MMO Population Problems

Game Design   By Shamus   Dec 30, 2009   62 comments


Descent: The Game That Ruined Me

Game Design   By Shamus   Nov 12, 2009   108 comments


Fuel: Terrain

Game Design   By Shamus   Sep 30, 2009   24 comments


Fuel: Roads

Game Design   By Shamus   Sep 28, 2009   34 comments


FUEL: Defining Procedural

Game Design   By Shamus   Sep 23, 2009   46 comments


Soldak Asks: Dungeon Crawl Gameplay

Game Design   By Shamus   Jun 29, 2009   70 comments


Experienced Points: The Final Boss

Game Design   By Shamus   Feb 13, 2009   48 comments


Experienced Points: Everyone’s Favorite Crutch

Game Design   By Shamus   Feb 6, 2009   52 comments


The Need for Challenge

Game Design   By Shamus   Jan 26, 2009   140 comments


Auto-Adjusting Frustration

Game Design   By Shamus   Jan 15, 2009   120 comments


Interactive Fiction:
Feedback Parser

Game Design   By Shamus   Nov 5, 2008   42 comments


Phantom of the Arcade

Game Design   By Shamus   Oct 31, 2008   20 comments


The Right Toy for the Job

Game Design   By Shamus   Sep 16, 2008   89 comments


The Golden Age of PC Gaming

Game Design   By Shamus   Sep 5, 2008   171 comments


Games and the Fear of Death

Game Design   By Shamus   Aug 20, 2008   88 comments


The Survival Sneaker

Game Design   By Shamus   Aug 18, 2008   105 comments


The Survival of Survival Horror

Game Design   By Shamus   Aug 6, 2008   75 comments


The Cost of Spectacle

Game Design   By Shamus   Jul 30, 2008   138 comments


Game Developers at the Beach

Game Design   By Shamus   Jul 15, 2008   88 comments


Story Ownership

Game Design   By Shamus   Jul 5, 2008   28 comments


Zero XP

Game Design   By Shamus   Jun 16, 2008   84 comments


Roundtable:
The Flawed Champion

Game Design   By Shamus   May 9, 2008   39 comments


Roundtable:
The Tough Guy

Game Design   By Shamus   Apr 11, 2008   41 comments


User-made AI

Game Design   By Shamus   Apr 10, 2008   55 comments


Un-Enlightened

Game Design   By Shamus   Feb 22, 2008   61 comments


Freedom vs. Story

Game Design   By Shamus   Oct 1, 2007   48 comments


What Makes a Great RPG, Part III

Game Design   By Shamus   Sep 27, 2007   80 comments


What Makes a Great RPG, Part II

Game Design   By Shamus   Sep 27, 2007   50 comments


What Makes a Great RPG?

Game Design   By Shamus   Sep 26, 2007   73 comments


The Perfect Game

Game Design   By Shamus   Aug 28, 2007   76 comments


Sticks and Stones Demo

Game Design   By Shamus   Jun 14, 2007   21 comments


GTA: LCS: Grand Theft Railroad

Game Design   By Shamus   Apr 24, 2007   32 comments


How Hard is this Game?

Game Design   By Shamus   Apr 21, 2007   55 comments


Morality Modeling

Game Design   By Shamus   Apr 12, 2007   25 comments


Have Fist, Will Subjugate

Game Design   By Shamus   Apr 11, 2007   40 comments


Philosophy Fighter

Game Design   By Shamus   Mar 20, 2007   22 comments


Episodic Content

Game Design   By Shamus   Mar 6, 2007   28 comments


Videogame Morality & Procedural Content

Game Design   By Shamus   Feb 28, 2007   10 comments


Competitor vs. Builder

Game Design   By Shamus   Feb 20, 2007   25 comments


Failure to Communicate

Game Design   By Shamus   Feb 16, 2007   23 comments


The Tickle Animation

Game Design   By Shamus   Feb 15, 2007   16 comments


Roundtable:
MMO Games & Social Busywork

Game Design   By Shamus   Feb 14, 2007   42 comments


The Plot-Driven Door

Game Design   By Shamus   Feb 12, 2007   57 comments


Cheat Codes

Game Design   By Shamus   Feb 12, 2007   24 comments


Videogames + Exercise

Game Design   By Shamus   Feb 6, 2007   52 comments


“Girl” Games

Game Design   By Shamus   Dec 7, 2006   37 comments


Scope And Scale

Game Design   By Shamus   Nov 9, 2006   2 comments


Pencil and Paper vs. Pixels

Game Design   By Shamus   Nov 4, 2006   17 comments


Virtual Villagers & Game Design

Game Design   By Shamus   Nov 3, 2006   8 comments


Harshing Our Mellow

Game Design   By Shamus   Sep 27, 2006   9 comments


NPCs and Immersion

Game Design   By Shamus   Aug 31, 2006   15 comments


Oblivion: Burglar’s paradise

Game Design   By Shamus   Jul 19, 2006   26 comments


Role Playing Games

Game Design   By Shamus   Jul 4, 2006   14 comments


Do it again, stupid

Game Design   By Shamus   Apr 24, 2006   160 comments


Indie Games

Game Design   By Shamus   Apr 18, 2006   7 comments


Dueling Gameplay

Game Design   By Shamus   Mar 31, 2006   104 comments


Ping Time

Game Design   By Shamus   Mar 21, 2006   4 comments


Multiplayer is not for everyone

Game Design   By Shamus   Mar 10, 2006   7 comments


GTA: Cars and Carnality

Game Design   By Shamus   Mar 8, 2006   19 comments


From tabletop to desktop

Game Design   By Shamus   Mar 6, 2006   26 comments


Self-Balancing Gameplay

Game Design   By Shamus   Mar 1, 2006   41 comments


Surrender, Monkeys!

Game Design   By Shamus   Feb 28, 2006   12 comments


I know Kung-Fu, Part 2

Game Design   By Shamus   Feb 11, 2006   25 comments


I know Kung-Fu

Game Design   By Shamus   Feb 10, 2006   34 comments


Emergent Gameplay

Game Design   By Shamus   Feb 2, 2006   0 comments



From the archives:



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