Strike Suit Zero: Mission 9

Game Design   By Shamus   Aug 1, 2013   40 comments



Kerbal Space Program: Campaign Mode

Game Design   By Shamus   Apr 18, 2013   90 comments



Why Am I Doing This Again?

Game Design   By Shamus   Nov 29, 2012   179 comments



Trusting the System

Game Design   By Shamus   Oct 24, 2012   201 comments



Errant Signal: An Aimless Diatribe On Fun

Game Design   By Shamus   Jul 27, 2012   73 comments



Reset Button: Megatextures

Game Design   By Shamus   Feb 16, 2012   153 comments



Minecraft – Creepier Creepers

Game Design   By Shamus   Jan 24, 2011   118 comments



Recursive Procedural

Game Design   By Shamus   Jul 21, 2010   111 comments



The Quicktime Hurdle

Game Design   By Shamus   Jul 18, 2010   113 comments



Dance Dance Quicktime Event

Game Design   By Shamus   Jul 4, 2010   85 comments



MMO Population Problems

Game Design   By Shamus   Dec 30, 2009   62 comments



Descent: The Game That Ruined Me

Game Design   By Shamus   Nov 12, 2009   108 comments



Fuel: Terrain

Game Design   By Shamus   Sep 30, 2009   24 comments



Fuel: Roads

Game Design   By Shamus   Sep 28, 2009   34 comments



FUEL: Defining Procedural

Game Design   By Shamus   Sep 23, 2009   46 comments



Soldak Asks: Dungeon Crawl Gameplay

Game Design   By Shamus   Jun 29, 2009   70 comments



Experienced Points: The Final Boss

Game Design   By Shamus   Feb 13, 2009   48 comments



Experienced Points: Everyone’s Favorite Crutch

Game Design   By Shamus   Feb 6, 2009   52 comments



The Need for Challenge

Game Design   By Shamus   Jan 26, 2009   140 comments



Auto-Adjusting Frustration

Game Design   By Shamus   Jan 15, 2009   120 comments



Interactive Fiction:
Feedback Parser

Game Design   By Shamus   Nov 5, 2008   42 comments



Phantom of the Arcade

Game Design   By Shamus   Oct 31, 2008   20 comments



The Right Toy for the Job

Game Design   By Shamus   Sep 16, 2008   89 comments



The Golden Age of PC Gaming

Game Design   By Shamus   Sep 5, 2008   172 comments



Games and the Fear of Death

Game Design   By Shamus   Aug 20, 2008   88 comments



The Survival Sneaker

Game Design   By Shamus   Aug 18, 2008   105 comments



The Survival of Survival Horror

Game Design   By Shamus   Aug 6, 2008   75 comments



The Cost of Spectacle

Game Design   By Shamus   Jul 30, 2008   138 comments



Game Developers at the Beach

Game Design   By Shamus   Jul 15, 2008   88 comments



Story Ownership

Game Design   By Shamus   Jul 5, 2008   28 comments



Zero XP

Game Design   By Shamus   Jun 16, 2008   84 comments



Roundtable:
The Flawed Champion

Game Design   By Shamus   May 9, 2008   39 comments



Roundtable:
The Tough Guy

Game Design   By Shamus   Apr 11, 2008   41 comments



User-made AI

Game Design   By Shamus   Apr 10, 2008   55 comments



Un-Enlightened

Game Design   By Shamus   Feb 22, 2008   61 comments



Freedom vs. Story

Game Design   By Shamus   Oct 1, 2007   48 comments



What Makes a Great RPG, Part III

Game Design   By Shamus   Sep 27, 2007   80 comments



What Makes a Great RPG, Part II

Game Design   By Shamus   Sep 27, 2007   50 comments



What Makes a Great RPG?

Game Design   By Shamus   Sep 26, 2007   73 comments



The Perfect Game

Game Design   By Shamus   Aug 28, 2007   76 comments



Sticks and Stones Demo

Game Design   By Shamus   Jun 14, 2007   21 comments



GTA: LCS: Grand Theft Railroad

Game Design   By Shamus   Apr 24, 2007   33 comments



How Hard is this Game?

Game Design   By Shamus   Apr 21, 2007   55 comments



Morality Modeling

Game Design   By Shamus   Apr 12, 2007   25 comments



Have Fist, Will Subjugate

Game Design   By Shamus   Apr 11, 2007   40 comments



Philosophy Fighter

Game Design   By Shamus   Mar 20, 2007   22 comments



Episodic Content

Game Design   By Shamus   Mar 6, 2007   28 comments



Videogame Morality & Procedural Content

Game Design   By Shamus   Feb 28, 2007   10 comments



Competitor vs. Builder

Game Design   By Shamus   Feb 20, 2007   25 comments



Failure to Communicate

Game Design   By Shamus   Feb 16, 2007   23 comments



The Tickle Animation

Game Design   By Shamus   Feb 15, 2007   16 comments



Roundtable:
MMO Games & Social Busywork

Game Design   By Shamus   Feb 14, 2007   42 comments



The Plot-Driven Door

Game Design   By Shamus   Feb 12, 2007   58 comments



Cheat Codes

Game Design   By Shamus   Feb 12, 2007   24 comments



Videogames + Exercise

Game Design   By Shamus   Feb 6, 2007   52 comments



“Girl” Games

Game Design   By Shamus   Dec 7, 2006   37 comments



Scope And Scale

Game Design   By Shamus   Nov 9, 2006   2 comments



Pencil and Paper vs. Pixels

Game Design   By Shamus   Nov 4, 2006   17 comments



Virtual Villagers & Game Design

Game Design   By Shamus   Nov 3, 2006   8 comments



Harshing Our Mellow

Game Design   By Shamus   Sep 27, 2006   9 comments



NPCs and Immersion

Game Design   By Shamus   Aug 31, 2006   15 comments



Oblivion: Burglar’s paradise

Game Design   By Shamus   Jul 19, 2006   26 comments



Role Playing Games

Game Design   By Shamus   Jul 4, 2006   14 comments



Do it again, stupid

Game Design   By Shamus   Apr 24, 2006   160 comments



Indie Games

Game Design   By Shamus   Apr 18, 2006   7 comments



Dueling Gameplay

Game Design   By Shamus   Mar 31, 2006   104 comments



Ping Time

Game Design   By Shamus   Mar 21, 2006   4 comments



Multiplayer is not for everyone

Game Design   By Shamus   Mar 10, 2006   7 comments



GTA: Cars and Carnality

Game Design   By Shamus   Mar 8, 2006   19 comments



From tabletop to desktop

Game Design   By Shamus   Mar 6, 2006   26 comments



Self-Balancing Gameplay

Game Design   By Shamus   Mar 1, 2006   42 comments



Surrender, Monkeys!

Game Design   By Shamus   Feb 28, 2006   12 comments



I know Kung-Fu, Part 2

Game Design   By Shamus   Feb 11, 2006   25 comments



I know Kung-Fu

Game Design   By Shamus   Feb 10, 2006   34 comments



Emergent Gameplay

Game Design   By Shamus   Feb 2, 2006   0 comments




From the archives:



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