An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
My picks for what was important, awesome, or worth talking about in 2012.
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.